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2014/10/15 ¤U¤È 10:14:44

iphone Programming Glossary: targeting

iOS - Linker error after upgrading to Xcode 4.5, possibly Core Plot related

http://stackoverflow.com/questions/12411077/ios-linker-error-after-upgrading-to-xcode-4-5-possibly-core-plot-related

4.5GM and tidied up some screens in my iPhone project to cope with the extra screen size on iPhone 5. The project is targeting iOS 5.1 and I've just come to build it for my phone and I get this linker error file is universal 2 slices but does not..

How can I get a writable path on the iPhone?

http://stackoverflow.com/questions/1567134/how-can-i-get-a-writable-path-on-the-iphone

than 3.2 the iPad the NSLibraryDirectory constant has been available since iPhoneOS 2.0 and so can be used for builds targeting 3.0 or even earlier if you are still doing that . Also the user will not be able to see anything unless you flag an app..

Deploy from XCode 4.6.2 to iOS 7 (beta) device

http://stackoverflow.com/questions/17075894/deploy-from-xcode-4-6-2-to-ios-7-beta-device

my guess is that this would be what your app would look like in iOS 7 if deployed from the app store. Assuming you are targeting iOS 4 Similarly if you build the same app using Xcode 5 it tries to incorporate some iOS 7 appearance proxies by default..

Pixel-Position of Cursor in UITextView

http://stackoverflow.com/questions/2633379/pixel-position-of-cursor-in-uitextview

Figure out UIBarButtonItem frame in window?

http://stackoverflow.com/questions/2994354/figure-out-uibarbuttonitem-frame-in-window

API s If yes UIView view thatItem.view return view convertRect view.bounds toView nil Of course no one wants this when targeting the AppStore. A more unreliable method and also uses undocumented features but will pass Apple's test is to loop through..

iPhone (iOS): copying files from main bundle to documents folder error

http://stackoverflow.com/questions/3246109/iphone-ios-copying-files-from-main-bundle-to-documents-folder-error

Don't know if there's a better option then iterating through folder contents and copy each item separately. If you're targeting iOS4 you can use NSArray's enumerateObjectsUsingBlock function for that NSArray resContents NSFileManager defaultManager..

Creating static library for iPhone

http://stackoverflow.com/questions/348051/creating-static-library-for-iphone

library. If I add the .a file to my project dependencies it works well with the simulator but it doesn't link when targeting the iPhone SDK certainly because the .a file is compiled for an Intel platform . What GCC compiler flags should I use to..

Embedding Python in an iPhone app

http://stackoverflow.com/questions/3691655/embedding-python-in-an-iphone-app

of links when googling about it might be useful . Also you might want to join the pyobjc dev list. While you aren't targeting a PyObjC based application which btw is a good idea PyObjC has a long way to go before it'll be iOS friendly the PyObjC..

Xcode 'CodeSign error: code signing is required'

http://stackoverflow.com/questions/3804191/xcode-codesign-error-code-signing-is-required

that the target read 'Base SDK Missing'. I fixed that by following the instructions here . Now when I try building targeting any version of iOS I receive this error with the corresponding version referenced in the error text CodeSign Error code..

Game engine for iPhone/Android [closed]

http://stackoverflow.com/questions/3996793/game-engine-for-iphone-android

as C . I think that Marmalade is really powerful. I've messed around with it. And highly recommend it. If you are only targeting Android and iOS for a 2D game I would highly recommend Cocos2d x. It's one of the most game complete and free framework..

Do you need to create an NSAutoreleasePool within a block in GCD?

http://stackoverflow.com/questions/4141123/do-you-need-to-create-an-nsautoreleasepool-within-a-block-in-gcd

a few objects don't worry about it. However if you are allocating any significant number of objects and since you are targeting a memory constrained environment then you should be creating and draining pools. The documentation has been updated. SEe..

iOS SDK - Programmatically generate a PDF file

http://stackoverflow.com/questions/4362734/ios-sdk-programmatically-generate-a-pdf-file

code but I can give a general outline I created a .xib file with a view and sized the view to 850 x 1100 my PDF was targeting 8.5 x 11 inches so this makes it easy to translate to from design time coordinates . In code I load the view UIView loadTemplate..

How can I extract a URL from a sentence that is in a NSString?

http://stackoverflow.com/questions/4590440/how-can-i-extract-a-url-from-a-sentence-that-is-in-a-nsstring

one to extract the URL using the NSRegularExpression class only available on iPhone but since that's what you're targeting you're ok or find one online that you can use. For a tutorial on using the class see here . The code you want essentially..

Choose OpenGL ES 1.1 or OpenGL ES 2.0?

http://stackoverflow.com/questions/4784137/choose-opengl-es-1-1-or-opengl-es-2-0

ES 2.0 I'm going to start a new cross plattform openGL project primary for iPhone PC . So theres the main question targeting for OpenGL ES 1.1 or OpenGL ES 2.0 Or both So far I read Open GL ES 1.1 isnt really deprecated isn't it So what would speak..

Recreate recipient bubble behaviour in Mail.app / Three20

http://stackoverflow.com/questions/5247072/recreate-recipient-bubble-behaviour-in-mail-app-three20

iphone “unable to open database file” for call_history.db in xcode app

http://stackoverflow.com/questions/5498291/iphone-unable-to-open-database-file-for-call-history-db-in-xcode-app

improve this question Your app is in a sandbox which is not able to access anything outside of itself. Suppose your targeting jailbroken devices this is another story. Xcode will install your app into a sandboxed environment. You need to manually..

How do I replace weak references when using ARC and targeting iOS 4.0?

http://stackoverflow.com/questions/6893038/how-do-i-replace-weak-references-when-using-arc-and-targeting-ios-4-0

do I replace weak references when using ARC and targeting iOS 4.0 I've begun developing my first iOS app with Xcode 4.2 and was targeting iOS 5.0 with a utility application template.. weak references when using ARC and targeting iOS 4.0 I've begun developing my first iOS app with Xcode 4.2 and was targeting iOS 5.0 with a utility application template the one that comes with a FlipsideViewController . I read that since ARC is..

can Jailbroken iphone used for development

http://stackoverflow.com/questions/995262/can-jailbroken-iphone-used-for-development