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2014/10/15 ¤U¤È 10:14:44

iphone Programming Glossary: targeted

Translating iOS app to unsupported/non-standard languages

http://stackoverflow.com/questions/10259695/translating-ios-app-to-unsupported-non-standard-languages

list. This means that one version must be submitted for each language. Option 1 Abuse the en.lproj directory For each targeted language lt lv et I put the strings files for that language into an en.lproj directory. Pros Uses a well known mechanism...

Which books and resources are good to learn OpenGL ES for iPhone OS quickly?

http://stackoverflow.com/questions/1132353/which-books-and-resources-are-good-to-learn-opengl-es-for-iphone-os-quickly

for this iphone opengl es share improve this question This is a commonly asked question here Books on OpenGL ES targeted towards the iPhone Learning OpenGL ES 1.x What do I have to learn to get done with a 3D racing game for the iPhone What..

Cocoa Touch: When does an NSFetchedResultsController become necessary to manage a Core Data fetch?

http://stackoverflow.com/questions/1263723/cocoa-touch-when-does-an-nsfetchedresultscontroller-become-necessary-to-manage

the context etc. myself I'm just wondering about the memory usage of each approach. I should mention the app will be targeted primarily at iPhone 3G not S and first gen iPod Touch users so please keep the limited memory of these platforms in mind...

Mobile version of views for Ruby on Rails

http://stackoverflow.com/questions/1284169/mobile-version-of-views-for-ruby-on-rails

render push.js.erb pull.js.erb layout home.rhtml display.rhtml Everything is working fine but I now want to add a site targeted for mobile devices. While the iPhone renders the website correctly it would be nice to provide a more targeted experience... a site targeted for mobile devices. While the iPhone renders the website correctly it would be nice to provide a more targeted experience. Ideally I'm thinking about having an iPhone.domain.com which would be redirected to via .htaccess. For this..

What tool or technology does Apple use to create its documentation?

http://stackoverflow.com/questions/1930755/what-tool-or-technology-does-apple-use-to-create-its-documentation

markup for referencing stuff like other classes types etc and the template backend automagically rewrites it to the targeted output format say HTML and automagically hyperlinks a reference for you as needed. For high quality printed output though..

How do I use jQuery for click event in iPhone web application

http://stackoverflow.com/questions/3025348/how-do-i-use-jquery-for-click-event-in-iphone-web-application

e alert 'Span Clicked ' You may wish to listen for a touchstart and touchend so that you can verify that the element targeted when the finger touched is the same as the element targeted when the finger was removed. I'm sure there is probably a better.. and touchend so that you can verify that the element targeted when the finger touched is the same as the element targeted when the finger was removed. I'm sure there is probably a better way to do it but that should work share improve this..

Same code base for iPhone/Desktop app

http://stackoverflow.com/questions/4617166/same-code-base-for-iphone-desktop-app

the two OS types so I generally split this into two projects that share source files. For an application that will be targeted Mac and iOS I tend to create one directory for the application. I place the two projects within this and set up one directory..

What work has been done on cross-platform mobile development? [closed]

http://stackoverflow.com/questions/51988/what-work-has-been-done-on-cross-platform-mobile-development

work has been done on cross platform mobile development closed Have any well documented or open source projects targeted iPhone Blackberry and Android Are there other platforms which are better suited to such an endeavor Note that I am particularly..

XCode 4 says “finished running <my app>” on the targeted device — Nothing happens

http://stackoverflow.com/questions/5292286/xcode-4-says-finished-running-my-app-on-the-targeted-device-nothing-happe

4 says &ldquo finished running my app &rdquo on the targeted device &mdash Nothing happens The app neither installs nor runs on my device. All provisioning profiles are up to date...

XCode 4 and iOS 4.2.1

http://stackoverflow.com/questions/5562952/xcode-4-and-ios-4-2-1

Recommended practice environment for OpenGL ES 2.0?

http://stackoverflow.com/questions/5606411/recommended-practice-environment-for-opengl-es-2-0

here . Desktop GLSL and the implementation in OpenGL ES differs slightly but much is the same between the two. While targeted at iOS I taught a class on OpenGL ES 2.0 recently as part of a course that can be downloaded from iTunes U for free. It..

How does enterprise distribution of iOS apps restrict distribution outside of one company?

http://stackoverflow.com/questions/5661015/how-does-enterprise-distribution-of-ios-apps-restrict-distribution-outside-of-on

outside of one company How does Apple's enterprise distribution system prevent a person from downloading an app targeted at an enterprise that they do not belong to iphone apple distribution enterprise share improve this question This and..

What do I have to learn to get done with a 3D racing game for the iPhone? What Tools do I need?

http://stackoverflow.com/questions/581784/what-do-i-have-to-learn-to-get-done-with-a-3d-racing-game-for-the-iphone-what-t

diciu this is a bit much for someone just starting out on the platform. I'd find a simpler application or series of targeted applications that you may never even release to help you learn the core concepts before you leap into 3 D game design. ..

iPhone Dev - How important is Project.pbxproj?

http://stackoverflow.com/questions/5931788/iphone-dev-how-important-is-project-pbxproj

all of the metadata about your project that Xcode uses to build it the settings the file references configuration targeted platforms etc... I.e. it is a critically important. There really isn't a great answer for this. Typically teams will avoid..

Why is Geolocation in Mobile Safari way less accurate than the location in a native App?

http://stackoverflow.com/questions/6790368/why-is-geolocation-in-mobile-safari-way-less-accurate-than-the-location-in-a-nat

to get the current position of the user. It is updated automatically if you move checked every second . Primarily targeted and currently tested at iPhones but should work on other mobile devices too. You can see an example here http jsbin.com..

Is it possible to use only region monitoring + GSM and to get not more than 5 km horizontalAccuracy?

http://stackoverflow.com/questions/8034201/is-it-possible-to-use-only-region-monitoring-gsm-and-to-get-not-more-than-5-km

scenario of regions that are only 30 50 meters wide. No issues at all with accuracy. One thing I will say I have only targeted iPhone 4 devices and up. I will need to implement some of the changes you talk about if I want to support the 3GS models...

How do I detect when the iPhone goes into landscape mode via JavaScript? Is there an event for this?

http://stackoverflow.com/questions/850472/how-do-i-detect-when-the-iphone-goes-into-landscape-mode-via-javascript-is-ther

do I detect when the iPhone goes into landscape mode via JavaScript Is there an event for this I ™m writing a web site targeted at the iPhone. I ™d like to set a class on the body element when the iPhone ™s orientation changes i.e. when the user turns..

Beginning iPhone Development

http://stackoverflow.com/questions/885198/beginning-iphone-development

How iPhone 5 + iOS6 will decide if an app must be run in letterbox mode

http://stackoverflow.com/questions/12404699/how-iphone-5-ios6-will-decide-if-an-app-must-be-run-in-letterbox-mode

decides if the app must be run in letterbox compatibility mode on iPhone 5 Is this a build settings parameter like the Targeted device family Or all apps build against the latest SDK MUST support iPhone 5 screen size Or the app will be run in letterbox..

Building/Testing a Universal iPhone/iPad application

http://stackoverflow.com/questions/2862537/building-testing-a-universal-iphone-ipad-application

should I set as the build target If I set it as Device 3.1 I get a warning which says warning building with Targeted Device Family that includes iPad '1 2' requires building with the 3.2 or later SDK . However if I build with SDK 3.2 will.. armv6 armv7 Base SDK iPhone Device 3.2 Build Active Architecture Only unchecked Valid Architectures empty Deployment Targeted Device Family iPhone iPad iPhone OS Deployment Target iPhone OS 3.0 you can set this to any iPhone 3.x OS but we wanted..

iPad orientation change issue

http://stackoverflow.com/questions/3213885/ipad-orientation-change-issue

with the latest released version of the iPhone SDK and has build settings as follows Base SDK of iPhone Simulator 4.0 Targeted Device Family of iPhone iPhone OS Deployment Target of iPhone OS 3.1.3. Any ideas iphone ipad uiinterfaceorientation ..

Convert ipad application to iphone. Universal app

http://stackoverflow.com/questions/3675858/convert-ipad-application-to-iphone-universal-app

iOS Deployment Target build setting at 3.2 if you're only worried about iPhones and iPod Touches with 4.x. Set the Targeted Device Family build setting to iPhone iPad Start refactoring your code to create two different code paths one for iPhone..

iPod Touch 4G thinks it's an iPad

http://stackoverflow.com/questions/4476294/ipod-touch-4g-thinks-its-an-ipad

app is force quit using the app switcher and re launched it does the same thing again. I have double checked that the Targeted Device Family is iPhone iPad and done a clean build etc. but still no dice. iphone ipod touch universal binary share..

iOS Development: How can I prevent an iPad from running a universal app in iPad mode?

http://stackoverflow.com/questions/4923933/ios-development-how-can-i-prevent-an-ipad-from-running-a-universal-app-in-ipad

written yet. What I'd like is for it to run in iPhone mode on the iPad if it somehow ends up on an iPad. I have the Targeted Device Family property set to iPhone so that should prevent it from showing up in the App Store as an iPad app but if anyone.. you get the simulated iPhone environment. This value is written to the Info.plist automatically as a result of your 'Targeted Device Family'. If you think you've set it to iPhone but are still getting an iPad build check you didn't just set it for..

I didn't check the Targeted for iPad option when creating a View Controller. How can I fix my UIView to be targeted for iPad devices using XCode 4.2?

http://stackoverflow.com/questions/9805521/i-didnt-check-the-targeted-for-ipad-option-when-creating-a-view-controller-how

didn't check the Targeted for iPad option when creating a View Controller. How can I fix my UIView to be targeted for iPad devices using XCode 4.2.. to be freeform in sizing. However I've recently ran into a problem. The UIViewController that I created that wasn't Targeted for iPad has a toolbar on it. This means that the default style is a bluish color. The problem is that all of my other views.. and re wiring it to my ViewController.h file. How can I fix my Nib and View Controller so that it behaves as if it is Targeted for iPad even though I've mistakenly not specified it as such iphone ios xcode ipad interface builder share improve this..