¡@

Home 

2014/10/16 ¤W¤È 08:18:41

android Programming Glossary: matrix

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

void onDraw Canvas canvas super.onDraw canvas Matrix matrix getImageMatrix if matrix null int numLayers mLayers.size boolean.. canvas super.onDraw canvas Matrix matrix getImageMatrix if matrix null int numLayers mLayers.size boolean pendingAnimations.. false for int i 0 i numLayers i mDrawMatrix.set matrix Layer layer mLayers.get i if layer.matrix null mDrawMatrix.preConcat..

Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue

http://stackoverflow.com/questions/4354939/understanding-the-use-of-colormatrix-and-colormatrixcolorfilter-to-modify-a-draw

but I can't seem to find any resources pointing to how the matrix is used. It's a 4x5 matrix but what I need to know is how I.. resources pointing to how the matrix is used. It's a 4x5 matrix but what I need to know is how I go about designing the matrix... but what I need to know is how I go about designing the matrix. Any ideas EDIT So okay what I've found so far on this is as..

How can I use the animation framework inside the canvas?

http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas

horizontal flip for a more circular background. Matrix matrix new Matrix Like a frame or mould for an image. matrix.setScale.. matrix new Matrix Like a frame or mould for an image. matrix.setScale 1 1 Horizontal mirror effect. bgrReverse Bitmap.createBitmap.. effect. bgrReverse Bitmap.createBitmap bgr 0 0 bgrW bgrH matrix true Create a new mirrored bitmap by applying the matrix. ballX..

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

import android.graphics.Canvas import android.graphics.Matrix import android.graphics.Rect import android.graphics.drawable.BitmapDrawable.. LayeredImageView private ArrayList Layer mLayers private Matrix mDrawMatrix private Resources mResources public LayeredImageView.. private ArrayList Layer mLayers private Matrix mDrawMatrix private Resources mResources public LayeredImageView Context..

How can I use the animation framework inside the canvas?

http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas

import android.graphics.Canvas import android.graphics.Matrix import android.graphics.Paint import android.graphics.Rect import.. background horizontal flip for a more circular background. Matrix matrix new Matrix Like a frame or mould for an image. matrix.setScale.. flip for a more circular background. Matrix matrix new Matrix Like a frame or mould for an image. matrix.setScale 1 1 Horizontal..

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

throw new RuntimeException detailMessage @Override protected void onDraw Canvas canvas super.onDraw canvas Matrix matrix getImageMatrix if matrix null int numLayers mLayers.size boolean pendingAnimations false for int i 0 i numLayers i mDrawMatrix.set.. detailMessage @Override protected void onDraw Canvas canvas super.onDraw canvas Matrix matrix getImageMatrix if matrix null int numLayers mLayers.size boolean pendingAnimations false for int i 0 i numLayers i mDrawMatrix.set matrix Layer.. if matrix null int numLayers mLayers.size boolean pendingAnimations false for int i 0 i numLayers i mDrawMatrix.set matrix Layer layer mLayers.get i if layer.matrix null mDrawMatrix.preConcat layer.matrix if layer.animation null draw canvas..

Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue

http://stackoverflow.com/questions/4354939/understanding-the-use-of-colormatrix-and-colormatrixcolorfilter-to-modify-a-draw

that the ColorMatrixColorFilter class may do what I need but I can't seem to find any resources pointing to how the matrix is used. It's a 4x5 matrix but what I need to know is how I go about designing the matrix. Any ideas EDIT So okay what I've.. class may do what I need but I can't seem to find any resources pointing to how the matrix is used. It's a 4x5 matrix but what I need to know is how I go about designing the matrix. Any ideas EDIT So okay what I've found so far on this is.. pointing to how the matrix is used. It's a 4x5 matrix but what I need to know is how I go about designing the matrix. Any ideas EDIT So okay what I've found so far on this is as follows 1 0 0 0 0 red 0 1 0 0 0 green 0 0 1 0 0 blue 0 0 0..

How can I use the animation framework inside the canvas?

http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas

bgrH bgr.getHeight Create a mirror image of the background horizontal flip for a more circular background. Matrix matrix new Matrix Like a frame or mould for an image. matrix.setScale 1 1 Horizontal mirror effect. bgrReverse Bitmap.createBitmap.. horizontal flip for a more circular background. Matrix matrix new Matrix Like a frame or mould for an image. matrix.setScale 1 1 Horizontal mirror effect. bgrReverse Bitmap.createBitmap bgr 0 0 bgrW bgrH matrix true Create a new mirrored.. or mould for an image. matrix.setScale 1 1 Horizontal mirror effect. bgrReverse Bitmap.createBitmap bgr 0 0 bgrW bgrH matrix true Create a new mirrored bitmap by applying the matrix. ballX int screenW 2 ballW 2 Centre ball X into the centre of the..

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

android.content.res.TypedArray import android.graphics.Bitmap import android.graphics.Canvas import android.graphics.Matrix import android.graphics.Rect import android.graphics.drawable.BitmapDrawable import android.graphics.drawable.Drawable import.. extends ImageView private final static String TAG LayeredImageView private ArrayList Layer mLayers private Matrix mDrawMatrix private Resources mResources public LayeredImageView Context context super context init public LayeredImageView.. extends ImageView private final static String TAG LayeredImageView private ArrayList Layer mLayers private Matrix mDrawMatrix private Resources mResources public LayeredImageView Context context super context init public LayeredImageView Context..

How can I use the animation framework inside the canvas?

http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas

android.graphics.Bitmap import android.graphics.BitmapFactory import android.graphics.Canvas import android.graphics.Matrix import android.graphics.Paint import android.graphics.Rect import android.os.Bundle import android.view.MotionEvent import.. bgrH bgr.getHeight Create a mirror image of the background horizontal flip for a more circular background. Matrix matrix new Matrix Like a frame or mould for an image. matrix.setScale 1 1 Horizontal mirror effect. bgrReverse Bitmap.createBitmap.. Create a mirror image of the background horizontal flip for a more circular background. Matrix matrix new Matrix Like a frame or mould for an image. matrix.setScale 1 1 Horizontal mirror effect. bgrReverse Bitmap.createBitmap bgr 0 0..