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2014/10/16 ¤W¤È 08:18:42

android Programming Glossary: matrix.multiplymm

Android OpenGL ES 2.0 screen coordinates to world coordinates

http://stackoverflow.com/questions/10985487/android-opengl-es-2-0-screen-coordinates-to-world-coordinates

0.0f float far 0.0f 0.0f 0.0f 0.0f float mv new float 16 Matrix.multiplyMM mv 0 mViewMatrix 0 mModelMatrix 0 GLU.gluUnProject x startY.. getCurrentProjection gl Print Model getCurrentModelView gl Matrix.multiplyMM transformMatrix 0 getCurrentProjection gl 0 getCurrentModelView..

Is Google's Android OpenGL tutorial teaching incorrect linear algebra?

http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra

1.0f 0.0f Calculate the projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Next they are appending.. the rotation matrix with the projection and camera view Matrix.multiplyMM mMVPMatrix 0 mRotationMatrix 0 mMVPMatrix 0 Uploading in non.. the rotation matrix with the projection and camera view Matrix.multiplyMM scratch 0 mMVPMatrix 0 mRotationMatrix 0 Thanks for calling..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

1.0f 0.0f Calculate the projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Draw square mSquare.draw.. 0 Matrix.rotateM mModelMatrix 0 mTriangle.mAngle 0 0 1.0f Matrix.multiplyMM tempMatrix 0 mVMatrix 0 mProjMatrix 0 Matrix.multiplyMM mMVPMatrix.. Matrix.multiplyMM tempMatrix 0 mVMatrix 0 mProjMatrix 0 Matrix.multiplyMM mMVPMatrix 0 mModelMatrix 0 tempMatrix 0 Draw triangle mTriangle.draw..

Android OpenGL ES 2.0 screen coordinates to world coordinates

http://stackoverflow.com/questions/10985487/android-opengl-es-2-0-screen-coordinates-to-world-coordinates

height float startY float height y float near 0.0f 0.0f 0.0f 0.0f float far 0.0f 0.0f 0.0f 0.0f float mv new float 16 Matrix.multiplyMM mv 0 mViewMatrix 0 mModelMatrix 0 GLU.gluUnProject x startY 0 mv 0 mProjectionMatrix 0 viewport 0 near 0 GLU.gluUnProject.. the transform matrix and then the inverse. Print Proj getCurrentProjection gl Print Model getCurrentModelView gl Matrix.multiplyMM transformMatrix 0 getCurrentProjection gl 0 getCurrentModelView gl 0 Matrix.invertM invertedMatrix 0 transformMatrix 0 ..

Is Google's Android OpenGL tutorial teaching incorrect linear algebra?

http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra

View matrix Matrix.setLookAtM mVMatrix 0 0 0 3 0f 0f 0f 0f 1.0f 0.0f Calculate the projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Next they are appending a rotation to the left hand side of the MVPMatrix This seems.. Matrix.setRotateM mRotationMatrix 0 mAngle 0 0 1.0f Combine the rotation matrix with the projection and camera view Matrix.multiplyMM mMVPMatrix 0 mRotationMatrix 0 mMVPMatrix 0 Uploading in non transposed order. GLES20.glUniformMatrix4fv mMVPMatrixHandle.. more complete answer below float scratch new float 16 Combine the rotation matrix with the projection and camera view Matrix.multiplyMM scratch 0 mMVPMatrix 0 mRotationMatrix 0 Thanks for calling attention to this problem. I'll get the training class and sample..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

View matrix Matrix.setLookAtM mVMatrix 0 0 0 3 0f 0f 0f 0f 1.0f 0.0f Calculate the projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Draw square mSquare.draw mMVPMatrix Now moving on to triangle aka ship Matrix.setIdentityM.. mModelMatrix 0 Matrix.translateM mModelMatrix 0 0.1f 0f 0 Matrix.rotateM mModelMatrix 0 mTriangle.mAngle 0 0 1.0f Matrix.multiplyMM tempMatrix 0 mVMatrix 0 mProjMatrix 0 Matrix.multiplyMM mMVPMatrix 0 mModelMatrix 0 tempMatrix 0 Draw triangle mTriangle.draw.. 0f 0 Matrix.rotateM mModelMatrix 0 mTriangle.mAngle 0 0 1.0f Matrix.multiplyMM tempMatrix 0 mVMatrix 0 mProjMatrix 0 Matrix.multiplyMM mMVPMatrix 0 mModelMatrix 0 tempMatrix 0 Draw triangle mTriangle.draw mMVPMatrix public void onSurfaceChanged GL10 unused..