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c# Programming Glossary: loud

'CompanyName.Foo' is a 'namespace' but is used like a 'type'

http://stackoverflow.com/questions/2046012/companyname-foo-is-a-namespace-but-is-used-like-a-type

crazy. C# is not that kind of language the feedback we get loud and clear from our developers is tell me when something is broken.. writing a language where the compiler by design complains loudly if the best match is something that doesn't work is that developers..

C# Captured Variable In Loop

http://stackoverflow.com/questions/271440/c-sharp-captured-variable-in-loop

foreach string x in foo And again despite how it reads out loud See section 7.14.4.2 of the C# 3.0 spec for more details of..

Does C# have a way of giving me an immutable Dictionary?

http://stackoverflow.com/questions/35002/does-c-sharp-have-a-way-of-giving-me-an-immutable-dictionary

of the Dictionary. I want something that fails fast and loud if any of IDictionary's mutator methods are called Add Remove..

What's the best way to monitor a socket for new data and then process that data?

http://stackoverflow.com/questions/453609/whats-the-best-way-to-monitor-a-socket-for-new-data-and-then-process-that-data

Right now when the base station terminates my app dies a loud and painful death. Thanks for reading and for any help you can..

Writing musical notes to a wav file

http://stackoverflow.com/questions/4974531/writing-musical-notes-to-a-wav-file

chord add them together making sure that you don't go too loud and overflow the byte. How do you know the frequency of a note.. might not be a right value . If the ending note is very loud and ends on a peak and the starting note is very quiet there..

How to catch the event when spectrum of an audio reached a specific height, like triggered event made by a loud sound?

http://stackoverflow.com/questions/7378391/how-to-catch-the-event-when-spectrum-of-an-audio-reached-a-specific-height-like

reached a specific height like triggered event made by a loud sound I already have the program of the player wave form generator..

Beats per minute from real-time audio input

http://stackoverflow.com/questions/79445/beats-per-minute-from-real-time-audio-input

to the amplitude so that you have a high number when it is loud and close to zero when it is quiet for i 0 i real.Length i real..