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c++ Programming Glossary: score

C++: Why does int array[size] work?

http://stackoverflow.com/questions/17947378/c-why-does-int-arraysize-work

std int size cout enter array size cin size int i score size max array size set to variable doesn't fail cout endl enter.. array size set to variable doesn't fail cout endl enter scores n cin score 0 max score 0 for i 1 i size i cin score i if.. set to variable doesn't fail cout endl enter scores n cin score 0 max score 0 for i 1 i size i cin score i if score i max max..

Fastest cross-platform A* implementation?

http://stackoverflow.com/questions/2107601/fastest-cross-platform-a-implementation

INode copy initial.copy scoringFunction.score copy open.insert copy Use Hashtable to store states we have.. moves.iterator it.hasNext IMove move it.next Make move and score the new board state. INode successor n.copy move.execute successor.. new DepthTransition move n depth scoringFunction.score successor If already visited see if we are revisiting with lower..

Reading and writing to USB (HID) interrupt endpoints on Mac

http://stackoverflow.com/questions/3368008/reading-and-writing-to-usb-hid-interrupt-endpoints-on-mac

a code less kext kernel extension with a higher probe score. This would match early preventing the IOUSBHIDDriver from opening.. what devices it matches. If the data gives a higher probe score than the HIDManager then I could essentially capture the device.. values give the kext specificity and increase its probe score sufficiently. In order to use the kext the following things..

Using char* as a key in std::map

http://stackoverflow.com/questions/4157687/using-char-as-a-key-in-stdmap

index connectTime time NULL g_FakePlayers.Element index score 0 return index c map stdmap share improve this question ..

Do STL maps initialize primitive types on insert?

http://stackoverflow.com/questions/507971/do-stl-maps-initialize-primitive-types-on-insert

this map wstring int Scores It stores names of players and scores. When someone gets a score I would simply do Scores wstrPlayerName.. It stores names of players and scores. When someone gets a score I would simply do Scores wstrPlayerName When there is no element..

Program is generating same random numbers on each run?

http://stackoverflow.com/questions/7592129/program-is-generating-same-random-numbers-on-each-run

char argv using namespace std bool gameOver false int x y score 0 const int HEIGHT 10 const int WIDTH 10 unsigned int Time time.. MINE gameOver true else cout Good job You chose x y endl score cout You hit a mine Game over endl cout Final score score endl.. y endl score cout You hit a mine Game over endl cout Final score score endl getchar return EXIT_SUCCESS c random minesweeper..

How do I select a range of values in a switch statement?

http://stackoverflow.com/questions/9432226/how-do-i-select-a-range-of-values-in-a-switch-statement

Code #include iostream using namespace std int main int score Vraag de score cout Score cin score Switch switch score case.. iostream using namespace std int main int score Vraag de score cout Score cin score Switch switch score case 100 cout a break.. std int main int score Vraag de score cout Score cin score Switch switch score case 100 cout a break case 50 cout b break..