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2014/10/15 ¤U¤È 10:09:30

iphone Programming Glossary: gcc

How To Build and Compile PJSIP for Xcode, Using sample code IPJSUA to test?

http://stackoverflow.com/questions/11848333/how-to-build-and-compile-pjsip-for-xcode-using-sample-code-ipjsua-to-test

Type this. export CC Applications Xcode.app Contents Developer Platforms iPhoneSimulator.platform Developer usr bin gcc export CFLAGS O2 m32 miphoneos version min 5.0 g ggdb g3 DNDEBUG export LDFLAGS O2 m32 After that you can configure it...

gcc-4.2 failed with exit code 1 iphone

http://stackoverflow.com/questions/1248520/gcc-4-2-failed-with-exit-code-1-iphone

4.2 failed with exit code 1 iphone I've seen this error with different variations on discussion forums but being a non.. ROUND_SIZE 10 Now it shows that I have an error Command Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 iphone Some discussions talk about libraries but because I don't have a programming background.. doesn't get that far. I simply click 'Build and Go' and I get this error in the Message window. Any thoughts iphone gcc exit code share improve this question As you can see from the many different responses this error is caused by many..

/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 error [duplicate]

http://stackoverflow.com/questions/2166408/developer-platforms-iphonesimulator-platform-developer-usr-bin-gcc-4-2-failed-w

Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 error duplicate Possible Duplicate gcc 4.2 failed with exit code 1 iphone I am getting the.. iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 error duplicate Possible Duplicate gcc 4.2 failed with exit code 1 iphone I am getting the error Command Developer Platforms iPhoneSimulator.platform Developer.. with exit code 1 iphone I am getting the error Command Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 every time I try to run the program on the iPhone device and the Simulator. I am also seeing..

iPhone: Duplicate Symbol Error?

http://stackoverflow.com/questions/2264455/iphone-duplicate-symbol-error

collect2 ld returned 1 exit status Command Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 I dont now there to start Whats the problem iphone objective c share improve this question..

What does the -all_load linker flag do?

http://stackoverflow.com/questions/2906147/what-does-the-all-load-linker-flag-do

I didn't use this flag but my code compiles even without it. Can some one help me with that Thanks iphone objective c gcc linker share improve this question It is probably related to this technical note http developer.apple.com mac library..

Is it true that one should not use NSLog() on production code?

http://stackoverflow.com/questions/300673/is-it-true-that-one-should-not-use-nslog-on-production-code

this is really the case. I was expecting to be able to sprinkle NSLog function calls throughout my code and that Xcode gcc would automatically strip those calls out when building my Release Distribution builds. Should I avoid using this If so..

How to get audio volume level, and volume changed notifications on iOS 4?

http://stackoverflow.com/questions/3651252/how-to-get-audio-volume-level-and-volume-changed-notifications-on-ios-4

4 running iOS 4.0.1 and 4.0.2 as well as an iPhone 3G running 4.0.1. Built with iOS SDK 4.0.2 with llvm 1.5. Using gcc or llvm gcc doesn't improve anything. There are no issues during build implementing either way neither errors nor warnings... iOS 4.0.1 and 4.0.2 as well as an iPhone 3G running 4.0.1. Built with iOS SDK 4.0.2 with llvm 1.5. Using gcc or llvm gcc doesn't improve anything. There are no issues during build implementing either way neither errors nor warnings. Static analyzer..

Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 [duplicate]

http://stackoverflow.com/questions/4460918/command-developer-platforms-iphonesimulator-platform-developer-usr-bin-gcc-4-2

Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 duplicate Possible Duplicate gcc 4.2 failed with exit code 1 iphone Can anybody tell what does.. Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 duplicate Possible Duplicate gcc 4.2 failed with exit code 1 iphone Can anybody tell what does this error means Command Developer Platforms iPhoneSimulator.platform.. Can anybody tell what does this error means Command Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 iphone share improve this question Take a look at these posts post1 post2 post3 Does that..

Building with LLVM and any optimization causes app to crash on startup

http://stackoverflow.com/questions/5490432/building-with-llvm-and-any-optimization-causes-app-to-crash-on-startup

XCode IDE be doing differently when it builds and deploys the app vs. the xcodebuild command line interface iphone gcc xcode4 llvm xcodebuild share improve this question Upgrade to Xcode 4.0.2. It fixed this issue crash on launch for ARMv6..

problem compiling ffmpeg for iFrameExtractor

http://stackoverflow.com/questions/6994151/problem-compiling-ffmpeg-for-iframeextractor

disable ffmpeg disable ffplay disable ffserver disable mmx cc Developer Platforms iPhoneOS.platform Developer usr bin gcc as 'gas preprocessor gas preprocessor.pl Developer Platforms iPhoneOS.platform Developer usr bin gcc' enable cross compile.. Developer usr bin gcc as 'gas preprocessor gas preprocessor.pl Developer Platforms iPhoneOS.platform Developer usr bin gcc' enable cross compile target os darwin arch arm cpu arm1176jzf s sysroot Developer Platforms iPhoneOS.platform Developer.. disable ffmpeg disable ffplay disable ffserver disable mmx cc Developer Platforms iPhoneOS.platform Developer usr bin gcc as 'gas preprocessor gas preprocessor.pl Developer Platforms iPhoneOS.platform Developer usr bin gcc' enable cross compile..

iOS 4 app crashes at startup on iOS 3.1.3: Symbol not found: __NSConcreteStackBlock

http://stackoverflow.com/questions/3313786/ios-4-app-crashes-at-startup-on-ios-3-1-3-symbol-not-found-nsconcretestackbl

Base SDK iphoneos4.0 Active SDK iphoneos4.0 Deployment Target 3.1.3 and Architecture standard arm6 arm7 . Compiler GCC 4.2. As I understand it this is the correct way to build an app for both iOS 4 and 3. The app runs fine on devices running..

Creating static library for iPhone

http://stackoverflow.com/questions/348051/creating-static-library-for-iphone

it doesn't link when targeting the iPhone SDK certainly because the .a file is compiled for an Intel platform . What GCC compiler flags should I use to compile a static library for the iPhone SDK I thought that the ' arch' option would provide..

What does this ^ syntax mean in Objective-C?

http://stackoverflow.com/questions/3499186/what-does-this-syntax-mean-in-objective-c

the Blocks Languages Specification and our implementation as open source under the MIT license added blocks support to GCC 4.2 and clang and has submitted it for consideration as part of the next version of the C programming language. Syntax A..

LLVM vs. GCC for iOS development [closed]

http://stackoverflow.com/questions/4589335/llvm-vs-gcc-for-ios-development

vs. GCC for iOS development closed In latest iOS SDK Apple provides three compiler options GCC LLVM with Clang and LLVM GCC. I.. vs. GCC for iOS development closed In latest iOS SDK Apple provides three compiler options GCC LLVM with Clang and LLVM GCC. I understand more or less what these 3 mean what LLVM and Clang are and so on. What I don't.. GCC for iOS development closed In latest iOS SDK Apple provides three compiler options GCC LLVM with Clang and LLVM GCC. I understand more or less what these 3 mean what LLVM and Clang are and so on. What I don't know is what this means in..

Building with LLVM and any optimization causes app to crash on startup

http://stackoverflow.com/questions/5490432/building-with-llvm-and-any-optimization-causes-app-to-crash-on-startup

screen's UI is loaded and drawn and after that the crash happens. Building with no optimizations or building with GCC 4.2 with any optimization level works fine. What could be happening here and how can i debug it What could the XCode IDE..

Xcode 4 - clang error

http://stackoverflow.com/questions/8301649/xcode-4-clang-error

I'm not sure what to change here. In Compiler for C C Objective C setting I switched from Apple LLVM compiler to LLVM GCC and get this message cc1obj note obsolete option I used please use iquote instead cc1obj error I specified twice cc1obj.. Paths User Header Search Paths Try to manipulate these values if applicable. Otherwise you may also continue to use GCC as a fronted instead of Clang. You can do this by setting the Compiler for C C Objective C build setting to LLVM GCC instead.. GCC as a fronted instead of Clang. You can do this by setting the Compiler for C C Objective C build setting to LLVM GCC instead of Apple LLVM compiler . EDIT Based on your edit I can see you are using the Three20 library. Depending on how you..

How do I know whether the compiler has ARC support enabled?

http://stackoverflow.com/questions/9462372/how-do-i-know-whether-the-compiler-has-arc-support-enabled

use __has_feature like so #if __has_feature objc_arc ARC is On #else ARC is Off #endif If you want to also build with GCC Apple's GCC does not support ARC you may also need the following to determine the compiler #if defined __clang It's Clang.. like so #if __has_feature objc_arc ARC is On #else ARC is Off #endif If you want to also build with GCC Apple's GCC does not support ARC you may also need the following to determine the compiler #if defined __clang It's Clang #else It's.. not support ARC you may also need the following to determine the compiler #if defined __clang It's Clang #else It's GCC #endif Update Combined they would take the general form #if defined __clang #if defined __has_feature idk when clang introduced..