iphone Programming Glossary: gcc_preprocessor_definitions
What are assertions or NSAssert good for in practice? http://stackoverflow.com/questions/1374474/what-are-assertions-or-nsassert-good-for-in-practice Xcode does not turn off NSAssert in Release mode by default. You have to remember to add NS_BLOCK_ASSERTIONS to GCC_PREPROCESSOR_DEFINITIONS in you xcconfig. You are using xcconfigs right A common issue is to assert non nil in cases where nil will quietly work..
Best Practices for Error Logging and/or reporting for iPhone http://stackoverflow.com/questions/1667994/best-practices-for-error-logging-and-or-reporting-for-iphone by clicking on the little cog at the bottom left of the build configuration screen then define a new setting called GCC_PREPROCESSOR_DEFINITIONS and give it the value TRC_LEVEL 0 . The only subtlety is that Xcode doesn't know to do a clean build if you change this..
Is there any danger in leaving NSLog statements when building an app for distribution? http://stackoverflow.com/questions/1674219/is-there-any-danger-in-leaving-nslog-statements-when-building-an-app-for-distrib line number. Then in the project info add this under the debug build only. It goes in the User defined sections under GCC_PREPROCESSOR_DEFINITIONS DEBUG Then replace any of the NSLog's you have in your project with DebugLog it takes the same args as NSLog and you won't..
Building ARM assembler vorbis decoder lib 'Tremolo' for iPhone http://stackoverflow.com/questions/2904597/building-arm-assembler-vorbis-decoder-lib-tremolo-for-iphone framing.c info.c mapping0.c mdct.c mdctARM.s misc.c res012.c into a new target added the following custom settings GCC_PREPROCESSOR_DEFINITIONS _ARM_ASSEM_ GCC_C_LANGUAGE_STANDARD gnu99 GCC_THUMB_SUPPORT YES ... but as soon as xcode reaches the first assembler file..
What can cause “invalid binary” with no email followup from iTunes Connect? http://stackoverflow.com/questions/3433360/what-can-cause-invalid-binary-with-no-email-followup-from-itunes-connect YES GCC_FORCE_CPU_SUBTYPE_ALL NO GCC_SHORT_ENUMS NO GCC_ONE_BYTE_BOOL NO GCC_USE_STANDARD_INCLUDE_SEARCHING YES GCC_PREPROCESSOR_DEFINITIONS GCC_PREPROCESSOR_DEFINITIONS_NOT_USED_IN_PRECOMPS GCC_WARN_CHECK_SWITCH_STATEMENTS NO GCC_WARN_EFFECTIVE_CPLUSPLUS_VIOLATIONS.. NO GCC_SHORT_ENUMS NO GCC_ONE_BYTE_BOOL NO GCC_USE_STANDARD_INCLUDE_SEARCHING YES GCC_PREPROCESSOR_DEFINITIONS GCC_PREPROCESSOR_DEFINITIONS_NOT_USED_IN_PRECOMPS GCC_WARN_CHECK_SWITCH_STATEMENTS NO GCC_WARN_EFFECTIVE_CPLUSPLUS_VIOLATIONS NO GCC_WARN_FOUR_CHARACTER_CONSTANTS..
Multiple Targets in Xcode: “Failed to launch simulated application: Unknown error.” http://stackoverflow.com/questions/717453/multiple-targets-in-xcode-failed-to-launch-simulated-application-unknown-erro the process of creating a lite and pro version of my application. In theory this is great and I can pass defines to GCC_PREPROCESSOR_DEFINITIONS for use in my code. However I'm having problems actually getting it to work due to an error trying to launch the second.. Select Project New Target... from menu and pick Cocoa Touch Application named MyAppPro Edit new target settings add GCC_PREPROCESSOR_DEFINITIONS user defined setting and set the value to MYAPP_PRO no quotes Set active target to MyAppPro build and run. Failed to launch..
Will Titanium 1.7.2 work properly on XCode 4.0.2? http://stackoverflow.com/questions/7303826/will-titanium-1-7-2-work-properly-on-xcode-4-0-2 Support Titanium mobilesdk osx 1.7.0 iphone builder.py line 1139 in main execute_xcode iphonesimulator s link_version GCC_PREPROCESSOR_DEFINITIONS LOG__ID s DEPLOYTYPE development TI_DEVELOPMENT 1 DEBUG 1 TI_VERSION s s log_id sdk_version debugstr False File Library..
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