iphone Programming Glossary: git
HTTP Live Streaming, FFMPEG & FFSERVER, and iPhone OS 3 http://stackoverflow.com/questions/1093667/http-live-streaming-ffmpeg-ffserver-and-iphone-os-3 improve this question You'll need to build a copy of ffmpeg with a version e109a29d6ddb02b2dd58c6c385ebec27f2d23b58 git or 18793 svn . Make sure you also specify the enable libx264 flag when you're building. Once you've got that up and running..
MGTwitterEngine for Iphone SDK errors http://stackoverflow.com/questions/1338496/mgtwitterengine-for-iphone-sdk-errors one of them. So am I missing something Also I've downloaded the MGTwitterEngine code within the last couple days from gitub. READ ME Add libxml2.dylib in Other Frameworks. You'll find the library in Developer Platforms iPhoneOS.platform Developer.. you are missing yajl library. You can install it manually by doing I assume you install to default usr local location git clone git github.com lloyd yajl cd yajl . configure sudo make install Then in your xcode project Add libyajl.dylib or libyajl_s.a.. yajl library. You can install it manually by doing I assume you install to default usr local location git clone git github.com lloyd yajl cd yajl . configure sudo make install Then in your xcode project Add libyajl.dylib or libyajl_s.a..
Using MKAnnotationView without MKMapView? http://stackoverflow.com/questions/1619245/using-mkannotationview-without-mkmapview
How to use Git properly with XCode? http://stackoverflow.com/questions/2615378/how-to-use-git-properly-with-xcode to use Git properly with XCode I have been an iphone developer for a while and I have recently been including git in my workflow. I have used git settings found on http shanesbrain.net 2008 7 9 using xcode with git for my workflow so.. XCode I have been an iphone developer for a while and I have recently been including git in my workflow. I have used git settings found on http shanesbrain.net 2008 7 9 using xcode with git for my workflow so far. Those settings tell git to.. been including git in my workflow. I have used git settings found on http shanesbrain.net 2008 7 9 using xcode with git for my workflow so far. Those settings tell git to exclude .pbxproj from merges Is there a real reason for doing this For..
What is the 'standard' content of .gitignore for an iPhone (Xcode) project? http://stackoverflow.com/questions/3066698/what-is-the-standard-content-of-gitignore-for-an-iphone-xcode-project is the 'standard' content of .gitignore for an iPhone Xcode project What is considered the 'standard' content of .gitignore file for an iPhone Xcode project.. is the 'standard' content of .gitignore for an iPhone Xcode project What is considered the 'standard' content of .gitignore file for an iPhone Xcode project PS not sure if this needs to be a CW. iphone xcode git version control gitignore.. 'standard' content of .gitignore file for an iPhone Xcode project PS not sure if this needs to be a CW. iphone xcode git version control gitignore share improve this question build .DS_Store .pbxuser .mode2v3 .mode1v3 .perspectivev This..
Can I embed a custom font in an iPhone application? http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application that extends UILabel and handles loading .ttf files. I released it opensource under the Apache license and put it on github here git github.com zynga FontLabel.git The important files are FontLabel.h and FontLabel.m. It uses some of the code.. UILabel and handles loading .ttf files. I released it opensource under the Apache license and put it on github here git github.com zynga FontLabel.git The important files are FontLabel.h and FontLabel.m. It uses some of the code from Genericrich's.. and handles loading .ttf files. I released it opensource under the Apache license and put it on github here git github.com zynga FontLabel.git The important files are FontLabel.h and FontLabel.m. It uses some of the code from Genericrich's..
cocos2d-iOS - Gesture recognisers http://stackoverflow.com/questions/4985917/cocos2d-ios-gesture-recognisers read a post here that claimed to have achieved it here http www.cocos2d iphone.org forum topic 8929 I patched from the git hub here https github.com xemus cocos2d GestureRecognizers blob master README I made a subclass of CCSprite which is a subclass.. claimed to have achieved it here http www.cocos2d iphone.org forum topic 8929 I patched from the git hub here https github.com xemus cocos2d GestureRecognizers blob master README I made a subclass of CCSprite which is a subclass of CCNode id..
problem compiling ffmpeg for iFrameExtractor http://stackoverflow.com/questions/6994151/problem-compiling-ffmpeg-for-iframeextractor ffmpeg by using the make and build files in iFrameExtractor example . firstly i tried to follow the readme file on the github which only says to run the . build_universal in ffmpeg folder. it did not work i then tried to follow the info in INSTALL.. simulator. To compile and run the project on your iPhone device OR simulator 1 open Terminal 2 clone the repository git clone git github.com lajos iFrameExtractor.git 3 go to the ffmpeg folder in the project cd iFrameExtractor ffmpeg 4 run.. To compile and run the project on your iPhone device OR simulator 1 open Terminal 2 clone the repository git clone git github.com lajos iFrameExtractor.git 3 go to the ffmpeg folder in the project cd iFrameExtractor ffmpeg 4 run . configure..
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