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2014/10/15 ¤U¤È 10:09:36

iphone Programming Glossary: gkmatch

How to accept an invitation in Game Center

http://stackoverflow.com/questions/10970538/how-to-accept-an-invitation-in-game-center

on receiver which asks me i would like to accept or decline the invitation. when i accept it it is handled like this GKMatchmaker sharedMatchmaker .inviteHandler ^ GKInvite acceptedInvite NSArray playersToInvite Insert application specific code.. playersToInvite Insert application specific code here to clean up any games in progress. if acceptedInvite GKMatchmakerViewController mmvc GKMatchmakerViewController alloc initWithInvite acceptedInvite autorelease mmvc.matchmakerDelegate.. specific code here to clean up any games in progress. if acceptedInvite GKMatchmakerViewController mmvc GKMatchmakerViewController alloc initWithInvite acceptedInvite autorelease mmvc.matchmakerDelegate self presentingViewController..

Game Center - Sending and receiving data

http://stackoverflow.com/questions/4574119/game-center-sending-and-receiving-data

NSData packet NSData dataWithBytes msg length sizeof PositionPacket match sendDataToAllPlayers packet withDataMode GKMatchSendDataUnreliable error error if error nil handle the error And receiving void match GKMatch match didReceiveData NSData.. packet withDataMode GKMatchSendDataUnreliable error error if error nil handle the error And receiving void match GKMatch match didReceiveData NSData data fromPlayer NSString playerID Packet p Packet data bytes if p.messageKind PositionMessage.. Packet come from And assuming when you want to send receive data you call them like so self sendPosition or self match GKMatch match didReceiveData NSData data fromPlayer NSString playerID What do I enter as the match data and playerID E.g. I have..

iOS Development: How do I auto match players in Game Center?

http://stackoverflow.com/questions/4629203/ios-development-how-do-i-auto-match-players-in-game-center

I have code setup but untested to create a match with a friend... NSArray playerList NSArray arrayWithObject pid GKMatchRequest request GKMatchRequest alloc init autorelease request.minPlayers 2 request.maxPlayers 4 request.playersToInvite playerList.. but untested to create a match with a friend... NSArray playerList NSArray arrayWithObject pid GKMatchRequest request GKMatchRequest alloc init autorelease request.minPlayers 2 request.maxPlayers 4 request.playersToInvite playerList self waitingIndicator.. request.minPlayers 2 request.maxPlayers 4 request.playersToInvite playerList self waitingIndicator startAnimating GKMatchmaker sharedMatchmaker findMatchForRequest request withCompletionHandler ^ GKMatch match NSError error if error handle error..

iOS Stream Audio from one iOS Device to Another

http://stackoverflow.com/questions/8357514/ios-stream-audio-from-one-ios-device-to-another

song valueForProperty MPMediaItemPropertyAssetURL Then I have this Game Center method for receiving data void match GKMatch match didReceiveData NSData data fromPlayer NSString playerID I'm having a LOT of trouble figuring out how to send this..