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2014/10/15 ¤U¤È 10:09:36

iphone Programming Glossary: gksessionmodepeer

How to tell the host from the client in iPhone bluetooth with GameKit

http://stackoverflow.com/questions/1038192/how-to-tell-the-host-from-the-client-in-iphone-bluetooth-with-gamekit

the session by calling initWithSessionID displayName sessionMode with a session mode of either GKSessionModeServer or GKSessionModePeer. After the application configures the session it advertises the service by setting the session ™s isAvailable property to.. the session by calling initWithSessionID displayName sessionMode with a session mode of either GKSessionModeClient or GKSessionModePeer. After configuring the session your application searches the network for advertising servers by setting the session ™s isAvailable.. for advertising servers by setting the session ™s isAvailable property to YES. If the session is configured with the GKSessionModePeer session mode it also advertises itself as a server as described above. Therefore if you use GKSessionModePeer to initialize..

GameKit in iPhone SDK 3.0

http://stackoverflow.com/questions/1049393/gamekit-in-iphone-sdk-3-0

BOOL result NO if _session _session GKSession alloc initWithSessionID BLUETOOTHSESSION displayName nil sessionMode GKSessionModePeer _session.delegate self _session setDataReceiveHandler self withContext nil _session.available YES result YES return result..

iPhone p2p - Is there a way to connect to more than 1 devices?

http://stackoverflow.com/questions/1084066/iphone-p2p-is-there-a-way-to-connect-to-more-than-1-devices

GKSessionModeServer for the server master sessionMode GKSessionModeClient for the other multiple clients sessionMode GKSessionModePeer is the 3rd available option and is the option used in most sample code provided by Apple such as the GKTank demo. Note You.. option and is the option used in most sample code provided by Apple such as the GKTank demo. Note You can probably use GKSessionModePeer and still have a network of more than 2 devices since peer mode puts the device in server and client mode at the same time..

Client/Server GKSessions

http://stackoverflow.com/questions/4194394/client-server-gksessions

.. on the server. sessionMode GKSessionModeClient .. on the client. So for normal client server programming don't use GKSessionModePeer anywhere. Secondly don't forget in your clients simply do not implement didReceiveConnectionRequestFromPeer Finally if all..

GKSession peer disconnect causes other peers to appear disconnected

http://stackoverflow.com/questions/8378169/gksession-peer-disconnect-causes-other-peers-to-appear-disconnected

peer disconnect causes other peers to appear disconnected My app uses GKSession with GKSessionModePeer. It has to handle peers arbitrarily connecting and disconnecting because this is a long running app and users should be.. using arc void startGKSession self.gkSession GKSession alloc initWithSessionID nil displayName nil sessionMode GKSessionModePeer gkSession.disconnectTimeout 10 gkSession.delegate self gkSession.available YES void shutdownGKSession gkSession.available..