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2014/10/15 ¤U¤È 10:09:36

iphone Programming Glossary: gksession

GameKit in iPhone SDK 3.0

http://stackoverflow.com/questions/1049393/gamekit-in-iphone-sdk-3-0

two ways to do this. The first way uses GameKit API. You start by having two separate classes one that implements the GKSessionDelegate protocol and acts as a GameKit Bluetooth handler and the other as the presentation UI most likely some sort of viewcontroller.. update to show who's around. Below is some code to get you started BOOL startPeer BOOL result NO if _session _session GKSession alloc initWithSessionID BLUETOOTHSESSION displayName nil sessionMode GKSessionModePeer _session.delegate self _session.. BOOL result NO if _session _session GKSession alloc initWithSessionID BLUETOOTHSESSION displayName nil sessionMode GKSessionModePeer _session.delegate self _session setDataReceiveHandler self withContext nil _session.available YES result YES return..

iPhone p2p - Is there a way to connect to more than 1 devices?

http://stackoverflow.com/questions/1084066/iphone-p2p-is-there-a-way-to-connect-to-more-than-1-devices

Connectivity Unfortunately you will not be able to use the GKPeerPickerController standard UI picker to configure the GKSession instance for you if you want to support more than 2 devices. Instead you must develop your own UI elements to setup and.. server and the multiple clients. Here's a simple way to enable GameKit for more than 2 devices When you initialize a GKSession instance with initWithSessionID displayName sessionMode use sessionMode GKSessionModeServer for the server master sessionMode.. than 2 devices When you initialize a GKSession instance with initWithSessionID displayName sessionMode use sessionMode GKSessionModeServer for the server master sessionMode GKSessionModeClient for the other multiple clients sessionMode GKSessionModePeer..

GameKit wifi connection?

http://stackoverflow.com/questions/1821928/gamekit-wifi-connection

interested in using the local network. iphone objective c iphone sdk 3.1 gamekit share improve this question Your GKSession object will automatically handle the discovery of peers over WiFi or Bluetooth and find those that are available on either..

Client/Server GKSessions

http://stackoverflow.com/questions/4194394/client-server-gksessions

Server GKSessions I have an application thats is set up so that if the user selects the device to be a server it creates a GKSession in.. GKSessions I have an application thats is set up so that if the user selects the device to be a server it creates a GKSession in server mode and if it selects cient it create a GKSession in client mode. Whats happening at the moment is the server.. the user selects the device to be a server it creates a GKSession in server mode and if it selects cient it create a GKSession in client mode. Whats happening at the moment is the server is sending out the data fine which is just a string containing..

calling a method after each 60 seconds in iPhone

http://stackoverflow.com/questions/5674375/calling-a-method-after-each-60-seconds-in-iphone

a method after each 60 seconds in iPhone I have created an GKSession and as its object is created it starts search for availability of devices as void session GKSession session peer NSString.. I have created an GKSession and as its object is created it starts search for availability of devices as void session GKSession session peer NSString peerID didChangeState GKPeerConnectionState state I want to call this method after each 60 seconds..

GKSession peer disconnect causes other peers to appear disconnected

http://stackoverflow.com/questions/8378169/gksession-peer-disconnect-causes-other-peers-to-appear-disconnected

peer disconnect causes other peers to appear disconnected My app uses GKSession with GKSessionModePeer. It has to handle.. peer disconnect causes other peers to appear disconnected My app uses GKSession with GKSessionModePeer. It has to handle peers arbitrarily connecting and disconnecting because this is a long running app.. peer disconnect causes other peers to appear disconnected My app uses GKSession with GKSessionModePeer. It has to handle peers arbitrarily connecting and disconnecting because this is a long running app and users should..