iphone Programming Glossary: glbindrenderbuffer
How do I blend two textures with different co-ordinates in OpenGL ES 2.0 on iPhone? http://stackoverflow.com/questions/12242443/how-do-i-blend-two-textures-with-different-co-ordinates-in-opengl-es-2-0-on-ipho 0 0 textureCoordinates glClearColor 0.0 0.0 0.0 0.0 glClear GL_COLOR_BUFFER_BIT glDrawArrays GL_TRIANGLE_STRIP 0 4 glBindRenderbuffer GL_RENDERBUFFER viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER Vertex shader... attribute vec4 position attribute..
Request a DepthBuffer in OpenGL ES for iPhone http://stackoverflow.com/questions/4361516/request-a-depthbuffer-in-opengl-es-for-iphone defaultFramebuffer Create color render buffer and allocate backing store. glGenRenderbuffers 1 colorRenderbuffer glBindRenderbuffer GL_RENDERBUFFER colorRenderbuffer context renderbufferStorage GL_RENDERBUFFER fromDrawable CAEAGLLayer self.layer glGetRenderbufferParameteriv.. suitable instance variable added for depthRenderbuffer typing directly in here glGenRenderbuffers 1 depthRenderbuffer glBindRenderbuffer GL_RENDERBUFFER depthRenderbuffer glRenderbufferStorage GL_RENDERBUFFER GL_DEPTH_COMPONENT16 framebufferWidth framebufferHeight.. defaultFramebuffer Create color render buffer and allocate backing store. glGenRenderbuffers 1 colorRenderbuffer glBindRenderbuffer GL_RENDERBUFFER colorRenderbuffer context renderbufferStorage GL_RENDERBUFFER fromDrawable CAEAGLLayer self.layer glGetRenderbufferParameteriv..
|