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2014/10/15 ¤U¤È 10:09:39

iphone Programming Glossary: glenablevertexattribarray

How to draw a line inside the fish movement (OpenGLES in iPhone)?

http://stackoverflow.com/questions/10499077/how-to-draw-a-line-inside-the-fish-movement-opengles-in-iphone

bytes to put into the buffer line a pointer to the data being copied GL_STATIC_DRAW the usage pattern of the data glEnableVertexAttribArray GLKVertexAttribPosition glVertexAttribPointer GLKVertexAttribPosition 2 number of coordinates per vertex GL_FLOAT.. YES self.effect.transform.modelviewMatrix self.modelMatrix self.effect prepareToDraw long offset long _quad glEnableVertexAttribArray GLKVertexAttribPosition glEnableVertexAttribArray GLKVertexAttribTexCoord0 NSLog @ TexturedVertex ld offset glVertexAttribPointer.. self.modelMatrix self.effect prepareToDraw long offset long _quad glEnableVertexAttribArray GLKVertexAttribPosition glEnableVertexAttribArray GLKVertexAttribTexCoord0 NSLog @ TexturedVertex ld offset glVertexAttribPointer GLKVertexAttribPosition 2 GL_FLOAT GL_FALSE..

OpenGL Texture Coordinates in Pixel Space

http://stackoverflow.com/questions/5879403/opengl-texture-coordinates-in-pixel-space

48px square GLshort texcoords 48 48 0 48 48 0 0 0 glVertexAttribPointer ATTRIB_TEXTUREPOSITON 2 GL_SHORT 0 0 texcoords glEnableVertexAttribArray ATTRIB_TEXTUREPOSITON iphone objective c cocoa touch opengl es share improve this question This has been asked a few..

Use of VAO around VBO in Open ES iPhone app Causes EXC_BAD_ACCESS When Call to glDrawElements

http://stackoverflow.com/questions/6240863/use-of-vao-around-vbo-in-open-es-iphone-app-causes-exc-bad-access-when-call-to-g

glVertexAttribPointer directPositionSlot 2 GL_FLOAT GL_FALSE sizeof DirectVertex GLvoid offsetof DirectVertex position glEnableVertexAttribArray directPositionSlot glVertexAttribPointer texCoordSlot 2 GL_UNSIGNED_BYTE GL_FALSE sizeof DirectVertex GLvoid offsetof DirectVertex.. texCoordSlot 2 GL_UNSIGNED_BYTE GL_FALSE sizeof DirectVertex GLvoid offsetof DirectVertex texCoord glEnableVertexAttribArray texCoordSlot glGenVertexArraysOES 1 arrayObject glBindVertexArrayOES arrayObject GLuint vertexBuffer glGenBuffers 1 vertexBuffer.. sizeof Vertices Vertices GL_STATIC_DRAW glVertexAttribPointer positionSlot 3 GL_FLOAT GL_FALSE sizeof Vertex 0 glEnableVertexAttribArray positionSlot glVertexAttribPointer colorSlot 4 GL_UNSIGNED_BYTE GL_FALSE sizeof Vertex GLvoid offsetof Vertex Color glEnableVertexAttribArray..

Draw a straight line using OpenGL ES in iPhone?

http://stackoverflow.com/questions/9736887/draw-a-straight-line-using-opengl-es-in-iphone

GL_STATIC_DRAW the usage pattern of the data Enable vertex data to be fed down the graphics pipeline to be drawn glEnableVertexAttribArray GLKVertexAttribPosition Specify how the GPU looks up the data glVertexAttribPointer GLKVertexAttribPosition the currently..