iphone Programming Glossary: glcheckframebufferstatusoes
Drawing into OpenGL ES framebuffer and getting UIImage from it on iPhone http://stackoverflow.com/questions/10936157/drawing-into-opengl-es-framebuffer-and-getting-uiimage-from-it-on-iphone GL_FRAMEBUFFER_OES GL_DEPTH_ATTACHMENT_OES GL_RENDERBUFFER_OES depthRenderbuffer GLenum status glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES if status GL_FRAMEBUFFER_COMPLETE_OES NSLog @ failed to make complete framebuffer object x status UIImage..
OpenGL ES render to texture, then draw texture http://stackoverflow.com/questions/1649222/opengl-es-render-to-texture-then-draw-texture renderbuffer glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D texture.name 0 if glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES NSLog @ incomplete glBindFramebufferOES GL_FRAMEBUFFER_OES oldFBO Now if..
Draw to offscreen renderbuffer in OpenGL ES (iPhone) http://stackoverflow.com/questions/1853551/draw-to-offscreen-renderbuffer-in-opengl-es-iphone NULL glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D canvastexture 0 GLenum status glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES if status GL_FRAMEBUFFER_COMPLETE_OES NSLog @ failed to make complete framebuffer object x status glTexParameterf..
Why is my EAGLVIew not rendering anymore in iOS 4.2? http://stackoverflow.com/questions/4270320/why-is-my-eaglview-not-rendering-anymore-in-ios-4-2 glFramebufferRenderbufferOES GL_FRAMEBUFFER_OES GL_DEPTH_ATTACHMENT_OES GL_RENDERBUFFER_OES _depthRenderbuffer if glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES NSLog @ failed to make complete framebuffer object x glCheckFramebufferStatusOES.. GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES NSLog @ failed to make complete framebuffer object x glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES return NO return YES UPDATE 3 If I create the view giving it the fullscreen frame 320x480 It appears..
Saving imageRef from GLPaint creates completely black image http://stackoverflow.com/questions/9857912/saving-imageref-from-glpaint-creates-completely-black-image an image behind it. The drawing works great my only problem is saving. void saveImageFromGLView UIView glView if glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES This IS being activated with code 0 NSLog @ failed to make complete framebuffer.. GL_FRAMEBUFFER_COMPLETE_OES This IS being activated with code 0 NSLog @ failed to make complete framebuffer object x glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES int s 1 UIScreen screen UIScreen mainScreen if screen respondsToSelector @selector scale s int screen..
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