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2014/10/15 ¤U¤È 10:09:38

iphone Programming Glossary: glcheckframebufferstatusoes

Drawing into OpenGL ES framebuffer and getting UIImage from it on iPhone

http://stackoverflow.com/questions/10936157/drawing-into-opengl-es-framebuffer-and-getting-uiimage-from-it-on-iphone

GL_FRAMEBUFFER_OES GL_DEPTH_ATTACHMENT_OES GL_RENDERBUFFER_OES depthRenderbuffer GLenum status glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES if status GL_FRAMEBUFFER_COMPLETE_OES NSLog @ failed to make complete framebuffer object x status UIImage..

OpenGL ES render to texture, then draw texture

http://stackoverflow.com/questions/1649222/opengl-es-render-to-texture-then-draw-texture

renderbuffer glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D texture.name 0 if glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES NSLog @ incomplete glBindFramebufferOES GL_FRAMEBUFFER_OES oldFBO Now if..

Draw to offscreen renderbuffer in OpenGL ES (iPhone)

http://stackoverflow.com/questions/1853551/draw-to-offscreen-renderbuffer-in-opengl-es-iphone

NULL glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D canvastexture 0 GLenum status glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES if status GL_FRAMEBUFFER_COMPLETE_OES NSLog @ failed to make complete framebuffer object x status glTexParameterf..

Why is my EAGLVIew not rendering anymore in iOS 4.2?

http://stackoverflow.com/questions/4270320/why-is-my-eaglview-not-rendering-anymore-in-ios-4-2

glFramebufferRenderbufferOES GL_FRAMEBUFFER_OES GL_DEPTH_ATTACHMENT_OES GL_RENDERBUFFER_OES _depthRenderbuffer if glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES NSLog @ failed to make complete framebuffer object x glCheckFramebufferStatusOES.. GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES NSLog @ failed to make complete framebuffer object x glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES return NO return YES UPDATE 3 If I create the view giving it the fullscreen frame 320x480 It appears..

Saving imageRef from GLPaint creates completely black image

http://stackoverflow.com/questions/9857912/saving-imageref-from-glpaint-creates-completely-black-image

an image behind it. The drawing works great my only problem is saving. void saveImageFromGLView UIView glView if glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES This IS being activated with code 0 NSLog @ failed to make complete framebuffer.. GL_FRAMEBUFFER_COMPLETE_OES This IS being activated with code 0 NSLog @ failed to make complete framebuffer object x glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES int s 1 UIScreen screen UIScreen mainScreen if screen respondsToSelector @selector scale s int screen..