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2014/10/15 ¤U¤È 10:09:39

iphone Programming Glossary: glgenframebuffersoes

OpenGL ES Render to Texture

http://stackoverflow.com/questions/1024603/opengl-es-render-to-texture

kTexture2DPixelFormat_RGB888 pixelsWide 32 pixelsHigh 32 contentSize CGSizeMake width height create framebuffer glGenFramebuffersOES 1 textureFrameBuffer glBindFramebufferOES GL_FRAMEBUFFER_OES textureFrameBuffer attach renderbuffer glFramebufferTexture2DOES..

Drawing into OpenGL ES framebuffer and getting UIImage from it on iPhone

http://stackoverflow.com/questions/10936157/drawing-into-opengl-es-framebuffer-and-getting-uiimage-from-it-on-iphone

return self void setupOpenGL int width 256 int height 256 generating buffers and binding them as Apple s tutorial says glGenFramebuffersOES 1 framebuffer glBindFramebufferOES GL_FRAMEBUFFER_OES framebuffer glGenRenderbuffersOES 1 colorRenderbuffer glBindRenderbufferOES..

OpenGL ES render to texture, then draw texture

http://stackoverflow.com/questions/1649222/opengl-es-render-to-texture-then-draw-texture

works fine in the simulator texture Texture2D alloc initWithImage UIImage imageNamed @ blank320.png create framebuffer glGenFramebuffersOES 1 textureFrameBuffer glBindFramebufferOES GL_FRAMEBUFFER_OES textureFrameBuffer attach renderbuffer glFramebufferTexture2DOES..

Draw to offscreen renderbuffer in OpenGL ES (iPhone)

http://stackoverflow.com/questions/1853551/draw-to-offscreen-renderbuffer-in-opengl-es-iphone

iPhone I'm trying to create an offscreen render buffer in OpenGL ES on the iPhone. I've created the buffer like this glGenFramebuffersOES 1 offscreenFramebuffer glBindFramebufferOES GL_FRAMEBUFFER_OES offscreenFramebuffer glGenRenderbuffersOES 1 offscreenRenderbuffer.. every time. Make sure you draw to the texture only once as in your case things are persistent. void setUpTextureBuffer glGenFramebuffersOES 1 texturebuffer glBindFramebufferOES GL_FRAMEBUFFER_OES texturebuffer create the texture glGenTextures 1 canvastexture glBindTexture..

Why is my EAGLVIew not rendering anymore in iOS 4.2?

http://stackoverflow.com/questions/4270320/why-is-my-eaglview-not-rendering-anymore-in-ios-4-2

self destroyFramebuffer self createFramebuffer self drawView And this is my createFramebuffer BOOL createFramebuffer glGenFramebuffersOES 1 _viewFramebuffer glGenRenderbuffersOES 1 _viewRenderbuffer glBindFramebufferOES GL_FRAMEBUFFER_OES _viewFramebuffer glBindRenderbufferOES..

Can example “GLImageProcessing” work with multi filters

http://stackoverflow.com/questions/4375479/can-example-glimageprocessing-work-with-multi-filters

GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA width height 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES..

GLImageProcessing Multiple Filters?

http://stackoverflow.com/questions/6425861/glimageprocessing-multiple-filters

GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide high 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES.. GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide high 0 GL_RGBA GL_UNSIGNED_BYTE NULL GLuint stageFBO 2 glGenFramebuffersOES 2 stageFB0 glBindFramebufferOES GL_FRAMEBUFFER_OES stageFBO 0 glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES..