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2014/10/15 ¤U¤È 10:09:39

iphone Programming Glossary: glgenbuffers

How to draw a line inside the fish movement (OpenGLES in iPhone)?

http://stackoverflow.com/questions/10499077/how-to-draw-a-line-inside-the-fish-movement-opengles-in-iphone

alloc init self.effect prepareToDraw const GLfloat line 0.0f 0.5f 3.0f 1.0f GLuint bufferObjectNameArray glGenBuffers 1 bufferObjectNameArray glBindBuffer GL_ARRAY_BUFFER bufferObjectNameArray glBufferData GL_ARRAY_BUFFER the target buffer.. alloc init self.effect prepareToDraw const GLfloat line 0.0f 0.5f 3.0f 1.0f GLuint bufferObjectNameArray glGenBuffers 1 bufferObjectNameArray glBindBuffer GL_ARRAY_BUFFER bufferObjectNameArray glBufferData GL_ARRAY_BUFFER the target buffer.. alloc init self.effect prepareToDraw const GLfloat line 0.0f 0.5f 3.0f 1.0f GLuint bufferObjectNameArray glGenBuffers 1 bufferObjectNameArray glBindBuffer GL_ARRAY_BUFFER bufferObjectNameArray glBufferData GL_ARRAY_BUFFER the target buffer..

Use of VAO around VBO in Open ES iPhone app Causes EXC_BAD_ACCESS When Call to glDrawElements

http://stackoverflow.com/questions/6240863/use-of-vao-around-vbo-in-open-es-iphone-app-causes-exc-bad-access-when-call-to-g

0 glGenVertexArraysOES 1 directArrayObject glBindVertexArrayOES directArrayObject GLuint texCoordBuffer glGenBuffers 1 texCoordBuffer glBindBuffer GL_ARRAY_BUFFER texCoordBuffer glBufferData GL_ARRAY_BUFFER sizeof DirectVertices DirectVertices.. texCoordSlot glGenVertexArraysOES 1 arrayObject glBindVertexArrayOES arrayObject GLuint vertexBuffer glGenBuffers 1 vertexBuffer glBindBuffer GL_ARRAY_BUFFER vertexBuffer glBufferData GL_ARRAY_BUFFER sizeof Vertices Vertices GL_STATIC_DRAW.. GL_FALSE sizeof Vertex GLvoid offsetof Vertex Color glEnableVertexAttribArray colorSlot GLuint indexBuffer glGenBuffers 1 indexBuffer glBindBuffer GL_ELEMENT_ARRAY_BUFFER indexBuffer glBufferData GL_ELEMENT_ARRAY_BUFFER sizeof Indices Indices..

Draw a straight line using OpenGL ES in iPhone?

http://stackoverflow.com/questions/9736887/draw-a-straight-line-using-opengl-es-in-iphone

object array GLuint bufferObjectNameArray Have OpenGL generate a buffer name and store it in the buffer object array glGenBuffers 1 bufferObjectNameArray Bind the buffer object array to the GL_ARRAY_BUFFER target buffer glBindBuffer GL_ARRAY_BUFFER bufferObjectNameArray..