iphone Programming Glossary: glkvertexattribposition
How to draw a line inside the fish movement (OpenGLES in iPhone)? http://stackoverflow.com/questions/10499077/how-to-draw-a-line-inside-the-fish-movement-opengles-in-iphone line a pointer to the data being copied GL_STATIC_DRAW the usage pattern of the data glEnableVertexAttribArray GLKVertexAttribPosition glVertexAttribPointer GLKVertexAttribPosition 2 number of coordinates per vertex GL_FLOAT the data type of each.. GL_STATIC_DRAW the usage pattern of the data glEnableVertexAttribArray GLKVertexAttribPosition glVertexAttribPointer GLKVertexAttribPosition 2 number of coordinates per vertex GL_FLOAT the data type of each component GL_FALSE can the data be scaled 2.. self.modelMatrix self.effect prepareToDraw long offset long _quad glEnableVertexAttribArray GLKVertexAttribPosition glEnableVertexAttribArray GLKVertexAttribTexCoord0 NSLog @ TexturedVertex ld offset glVertexAttribPointer GLKVertexAttribPosition..
Draw a straight line using OpenGL ES in iPhone? http://stackoverflow.com/questions/9736887/draw-a-straight-line-using-opengl-es-in-iphone pattern of the data Enable vertex data to be fed down the graphics pipeline to be drawn glEnableVertexAttribArray GLKVertexAttribPosition Specify how the GPU looks up the data glVertexAttribPointer GLKVertexAttribPosition the currently bound buffer holds the.. be drawn glEnableVertexAttribArray GLKVertexAttribPosition Specify how the GPU looks up the data glVertexAttribPointer GLKVertexAttribPosition the currently bound buffer holds the data 2 number of coordinates per vertex GL_FLOAT the data type of each component..
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