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2014/10/15 ¤U¤È 10:09:42

iphone Programming Glossary: glview

cocos2d 2.0-rc2: end the director and restart

http://stackoverflow.com/questions/11037134/cocos2d-2-0-rc2-end-the-director-and-restart

CCDirector sharedDirector Create an CCGLView with a RGB565 color buffer and a depth buffer of 0 bits self.glView CCGLView viewWithFrame CGRectMake 0 0 480 320 pixelFormat kEAGLColorFormatRGB565 kEAGLColorFormatRGBA8 depthFormat 0.. 0 GL_DEPTH_COMPONENT24_OES preserveBackbuffer NO sharegroup nil multiSampling NO numberOfSamples 0 attach the openglView to the director director setView glView director runWithScene GameLayer scene director setDelegate id CCDirectorDelegate.. NO sharegroup nil multiSampling NO numberOfSamples 0 attach the openglView to the director director setView glView director runWithScene GameLayer scene director setDelegate id CCDirectorDelegate UIApplication sharedApplication delegate..

removing jagged edges of my ropes using antialiasing of OpenGLES

http://stackoverflow.com/questions/17500418/removing-jagged-edges-of-my-ropes-using-antialiasing-of-opengles

CCGLView is instantiated in AppDelegate and enable multi sampling and set the number of samples to 2 or 4. CCGLView glView CCGLView viewWithFrame window bounds pixelFormat kEAGLColorFormatRGBA8 use whichever is your default depthFormat GL_DEPTH_COMPONENT24_OES..

cocos2d: playing a video in the background of a menu

http://stackoverflow.com/questions/4454758/cocos2d-playing-a-video-in-the-background-of-a-menu

of my app and I would like to have a short movie playing in the background. I have succeded in playing a movie in the glView but when it plays the menu is not depicted. To handle the movie I instantiate a MPMoviePlayerController and then I add its.. the menu is not depicted. To handle the movie I instantiate a MPMoviePlayerController and then I add its view to the glView this way CCDirector sharedDirector openGLView addSubview moviePlayer.view I have seen this question was quite similar How.. probably the only way is exploiting custom views. I did that and it runs in the simulator by adding any views to the glView after the moviePlayer.view. However when i run it on my target IPod touch with a 3.1.3 FW the movie view is always on top...

iPhone take augmented reality screenshot with AVCaptureVideoPreviewLayer

http://stackoverflow.com/questions/8980847/iphone-take-augmented-reality-screenshot-with-avcapturevideopreviewlayer

QuartzCore QuartzCore.h #import OpenGLES EAGLDrawable.h @implementation ScreenCapture UIImage GLViewToImage GLView glView UIImage glImage GLView snapshot glView returns an autoreleased image return glImage UIImage GLViewToImage GLView glView.. EAGLDrawable.h @implementation ScreenCapture UIImage GLViewToImage GLView glView UIImage glImage GLView snapshot glView returns an autoreleased image return glImage UIImage GLViewToImage GLView glView withOverlayImage UIImage overlayImage UIImage.. UIImage glImage GLView snapshot glView returns an autoreleased image return glImage UIImage GLViewToImage GLView glView withOverlayImage UIImage overlayImage UIImage glImage GLView snapshot glView returns an autoreleased image Merge Image and..

Saving imageRef from GLPaint creates completely black image

http://stackoverflow.com/questions/9857912/saving-imageref-from-glpaint-creates-completely-black-image

I can display an image behind it. The drawing works great my only problem is saving. void saveImageFromGLView UIView glView if glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES This IS being activated with code 0 NSLog..

I want capture screen when any game is running with opengl [duplicate]

http://stackoverflow.com/questions/14372292/i-want-capture-screen-when-any-game-is-running-with-opengl

i take screen shot its only black screen. what i do I also use code in link take screen Programmatically of UIview glview and similar code but no success. i am suing code from http developer.apple.com library ios #qa qa1704 _index.html But All..

Integrating Cocos2D with UIKit

http://stackoverflow.com/questions/5566055/integrating-cocos2d-with-uikit

called void runCocos2d . If you look at its code it does the following void runCocos2d if state kStateEnd EAGLView glview EAGLView viewWithFrame CGRectMake 0 0 250 350 mainView addSubview glview CCDirector director CCDirector sharedDirector director.. void runCocos2d if state kStateEnd EAGLView glview EAGLView viewWithFrame CGRectMake 0 0 250 350 mainView addSubview glview CCDirector director CCDirector sharedDirector director setOpenGLView glview CCScene scene CCScene node id node LayerExample.. CGRectMake 0 0 250 350 mainView addSubview glview CCDirector director CCDirector sharedDirector director setOpenGLView glview CCScene scene CCScene node id node LayerExample node scene addChild node director runWithScene scene state kStateRun else..

take screen Programmatically of UIview+glview

http://stackoverflow.com/questions/6197137/take-screen-programmatically-of-uiviewglview

screen Programmatically of UIview glview i have glview in my uiview now i have to take scrren shot of combine view of uiview and glview. i googled lot but i dnt.. screen Programmatically of UIview glview i have glview in my uiview now i have to take scrren shot of combine view of uiview and glview. i googled lot but i dnt found any thing.. of UIview glview i have glview in my uiview now i have to take scrren shot of combine view of uiview and glview. i googled lot but i dnt found any thing useful i know how to take scrrenshot of glview nt width glView.frame.size.width..

How to animate images using bitmaps / rgb data in iOS

http://stackoverflow.com/questions/8959651/how-to-animate-images-using-bitmaps-rgb-data-in-ios

a list of filenames which it will efficiently stream into memory and play in sequence https github.com nicklockwood GLView Check out the included example and see if it will work for your needs. The documentation includes instructions for creating..

iPhone take augmented reality screenshot with AVCaptureVideoPreviewLayer

http://stackoverflow.com/questions/8980847/iphone-take-augmented-reality-screenshot-with-avcapturevideopreviewlayer

ES1 glext.h #import QuartzCore QuartzCore.h #import OpenGLES EAGLDrawable.h @implementation ScreenCapture UIImage GLViewToImage GLView glView UIImage glImage GLView snapshot glView returns an autoreleased image return glImage UIImage GLViewToImage.. #import QuartzCore QuartzCore.h #import OpenGLES EAGLDrawable.h @implementation ScreenCapture UIImage GLViewToImage GLView glView UIImage glImage GLView snapshot glView returns an autoreleased image return glImage UIImage GLViewToImage GLView.. #import OpenGLES EAGLDrawable.h @implementation ScreenCapture UIImage GLViewToImage GLView glView UIImage glImage GLView snapshot glView returns an autoreleased image return glImage UIImage GLViewToImage GLView glView withOverlayImage UIImage..