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2014/10/15 ¤U¤È 10:09:46

iphone Programming Glossary: gl_lines

How to draw a line inside the fish movement (OpenGLES in iPhone)?

http://stackoverflow.com/questions/10499077/how-to-draw-a-line-inside-the-fish-movement-opengles-in-iphone

per vertex GL_FLOAT the data type of each component GL_FALSE can the data be scaled 2 4 NULL glDrawArrays GL_LINES 0 2 else SGGSprite is another class and self.children is mutable array. for SGGSprite sprite in self.children sprite.. per vertex GL_FLOAT the data type of each component GL_FALSE can the data be scaled 2 4 NULL glDrawArrays GL_LINES 0 2 else SGGSprite is another class and self.children is mutable array. for SGGSprite sprite in self.children sprite render.. per vertex GL_FLOAT the data type of each component GL_FALSE can the data be scaled 2 4 NULL glDrawArrays GL_LINES 0 2 else SGGSprite is another class and self.children is mutable array Draw a fish and background image for SGGSprite sprite..

Drawing into OpenGL ES framebuffer and getting UIImage from it on iPhone

http://stackoverflow.com/questions/10936157/drawing-into-opengl-es-framebuffer-and-getting-uiimage-from-it-on-iphone

GL_VERTEX_ARRAY glVertexPointer 2 GL_FLOAT 0 line glColor4f 1.0 0.0 0.0 1.0 glLineWidth 10 glDrawArrays GL_LINES 0 2 draw line with two points myContext presentRenderbuffer GL_RENDERBUFFER_OES and this then I grab image from _frameBuffer..

Draw to offscreen renderbuffer in OpenGL ES (iPhone)

http://stackoverflow.com/questions/1853551/draw-to-offscreen-renderbuffer-in-opengl-es-iphone

0.0f 10.0f 10.0f 10.0f glLoadIdentity glEnableClientState GL_VERTEX_ARRAY glVertexPointer 3 GL_FLOAT 0 vc glDrawArrays GL_LINES 0 4 glDisableClientState GL_VERTEX_ARRAY glBindRenderbufferOES GL_RENDERBUFFER_OES offscreenRenderbuffer context presentRenderbuffer..

Draw a straight line using OpenGL ES in iPhone?

http://stackoverflow.com/questions/9736887/draw-a-straight-line-using-opengl-es-in-iphone

0.5f 0.5f point A 0.5f 0.5f point B glVertexPointer 2 GL_FLOAT 0 line glEnableClientState GL_VERTEX_ARRAY glDrawArrays GL_LINES 0 2 When i run the project only the gray color only appearing in the screen the line not showing. And also the void glkView.. 2 4 how many bytes per vertex 2 floats per vertex NULL offset to the first coordinate in this case 0 glDrawArrays GL_LINES 0 2 render Btw I've been going through Learning OpenGL ES for iOS by Erik Buck which you can buy in Rough Cut form through..