iphone Programming Glossary: gl_color_attachment0_oes
OpenGL ES Render to Texture http://stackoverflow.com/questions/1024603/opengl-es-render-to-texture GL_FRAMEBUFFER_OES textureFrameBuffer attach renderbuffer glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D texture.name 0 unbind frame buffer glBindFramebufferOES GL_FRAMEBUFFER_OES 0 Every time I want to render to..
Drawing into OpenGL ES framebuffer and getting UIImage from it on iPhone http://stackoverflow.com/questions/10936157/drawing-into-opengl-es-framebuffer-and-getting-uiimage-from-it-on-iphone glRenderbufferStorageOES GL_RENDERBUFFER_OES GL_RGBA8_OES width height glFramebufferRenderbufferOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_RENDERBUFFER_OES colorRenderbuffer glGenRenderbuffersOES 1 depthRenderbuffer glBindRenderbufferOES GL_RENDERBUFFER_OES..
OpenGL ES render to texture, then draw texture http://stackoverflow.com/questions/1649222/opengl-es-render-to-texture-then-draw-texture GL_FRAMEBUFFER_OES textureFrameBuffer attach renderbuffer glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D texture.name 0 if glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES GL_FRAMEBUFFER_COMPLETE_OES NSLog @ incomplete..
Draw to offscreen renderbuffer in OpenGL ES (iPhone) http://stackoverflow.com/questions/1853551/draw-to-offscreen-renderbuffer-in-opengl-es-iphone glBindRenderbufferOES GL_RENDERBUFFER_OES offscreenRenderbuffer glFramebufferRenderbufferOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_RENDERBUFFER_OES offscreenRenderbuffer But I'm confused on how to render the storage. Apple's documentation says to use.. GL_TEXTURE_2D 0 GL_RGBA 512 512 0 GL_RGBA GL_UNSIGNED_BYTE NULL glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D canvastexture 0 GLenum status glCheckFramebufferStatusOES GL_FRAMEBUFFER_OES if status GL_FRAMEBUFFER_COMPLETE_OES..
Why is my EAGLVIew not rendering anymore in iOS 4.2? http://stackoverflow.com/questions/4270320/why-is-my-eaglview-not-rendering-anymore-in-ios-4-2 GL_RENDERBUFFER_OES fromDrawable CAEAGLLayer self.layer glFramebufferRenderbufferOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_RENDERBUFFER_OES _viewRenderbuffer glGetRenderbufferParameterivOES GL_RENDERBUFFER_OES GL_RENDERBUFFER_WIDTH_OES _backingWidth..
Can example “GLImageProcessing” work with multi filters http://stackoverflow.com/questions/4375479/can-example-glimageprocessing-work-with-multi-filters 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D ResultTexture 0 bind the result FBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO apply 1st filter .....
GLImageProcessing Multiple Filters? http://stackoverflow.com/questions/6425861/glimageprocessing-multiple-filters 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D ResultTexture 0 bind the result FBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO apply 1st filter glViewport.. 2 stageFB0 glBindFramebufferOES GL_FRAMEBUFFER_OES stageFBO 0 glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D stageTexture 0 0 glBindFramebufferOES GL_FRAMEBUFFER_OES stageFBO 1 glFramebufferTexture2DOES GL_FRAMEBUFFER_OES.. stageTexture 0 0 glBindFramebufferOES GL_FRAMEBUFFER_OES stageFBO 1 glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D stageTexture 1 0 bind stage 1 sourcing stage 0 glBindFramebufferOES GL_FRAMEBUFFER_OES stageFBO 1 glBindTexture..
How can I use iCloud to synchronize a .zip file between my apps? http://stackoverflow.com/questions/8047217/how-can-i-use-icloud-to-synchronize-a-zip-file-between-my-apps
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