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2014/10/15 ¤U¤È 10:09:45

iphone Programming Glossary: gl_false

How to draw a line inside the fish movement (OpenGLES in iPhone)?

http://stackoverflow.com/questions/10499077/how-to-draw-a-line-inside-the-fish-movement-opengles-in-iphone

GLKVertexAttribPosition 2 number of coordinates per vertex GL_FLOAT the data type of each component GL_FALSE can the data be scaled 2 4 NULL glDrawArrays GL_LINES 0 2 else SGGSprite is another class and self.children is.. GLKVertexAttribTexCoord0 NSLog @ TexturedVertex ld offset glVertexAttribPointer GLKVertexAttribPosition 2 GL_FLOAT GL_FALSE sizeof TexturedVertex void offset offsetof TexturedVertex geometryVertex glVertexAttribPointer GLKVertexAttribTexCoord0.. void offset offsetof TexturedVertex geometryVertex glVertexAttribPointer GLKVertexAttribTexCoord0 2 GL_FLOAT GL_FALSE sizeof TexturedVertex void offset offsetof TexturedVertex textureVertex glDrawArrays GL_TRIANGLE_STRIP 0 4 Step 2 After..

How can I improve the performance of my custom OpenGL ES 2.0 depth texture generation?

http://stackoverflow.com/questions/6051237/how-can-i-improve-the-performance-of-my-custom-opengl-es-2-0-depth-texture-gener

inset squares covering area known to be opaque in a represented sphere. I then disable depth writes using glDepthMask GL_FALSE and render the square sphere impostor at a location closer to the user by one radius. This allows the tile based deferred..

Use of VAO around VBO in Open ES iPhone app Causes EXC_BAD_ACCESS When Call to glDrawElements

http://stackoverflow.com/questions/6240863/use-of-vao-around-vbo-in-open-es-iphone-app-causes-exc-bad-access-when-call-to-g

sizeof DirectVertices DirectVertices GL_STATIC_DRAW glVertexAttribPointer directPositionSlot 2 GL_FLOAT GL_FALSE sizeof DirectVertex GLvoid offsetof DirectVertex position glEnableVertexAttribArray directPositionSlot glVertexAttribPointer.. position glEnableVertexAttribArray directPositionSlot glVertexAttribPointer texCoordSlot 2 GL_UNSIGNED_BYTE GL_FALSE sizeof DirectVertex GLvoid offsetof DirectVertex texCoord glEnableVertexAttribArray texCoordSlot glGenVertexArraysOES 1.. glBufferData GL_ARRAY_BUFFER sizeof Vertices Vertices GL_STATIC_DRAW glVertexAttribPointer positionSlot 3 GL_FLOAT GL_FALSE sizeof Vertex 0 glEnableVertexAttribArray positionSlot glVertexAttribPointer colorSlot 4 GL_UNSIGNED_BYTE GL_FALSE sizeof..

Draw a straight line using OpenGL ES in iPhone?

http://stackoverflow.com/questions/9736887/draw-a-straight-line-using-opengl-es-in-iphone

currently bound buffer holds the data 2 number of coordinates per vertex GL_FLOAT the data type of each component GL_FALSE can the data be scaled 2 4 how many bytes per vertex 2 floats per vertex NULL offset to the first coordinate in this..