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2014/10/15 ¤U¤È 10:09:47

iphone Programming Glossary: gl_position

How do I blend two textures with different co-ordinates in OpenGL ES 2.0 on iPhone?

http://stackoverflow.com/questions/12242443/how-do-i-blend-two-textures-with-different-co-ordinates-in-opengl-es-2-0-on-ipho

shader... attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2 textureCoordinate void main gl_Position position textureCoordinate inputTextureCoordinate.xy Fragment shader... varying highp vec2 textureCoordinate uniform sampler2D.. attribute vec4 inputTextureCoordinate2 varying vec2 textureCoordinate varying vec2 textureCoordinate2 void main gl_Position position textureCoordinate inputTextureCoordinate.xy textureCoordinate2 inputTextureCoordinate2.xy Frag Shader varying highp..

OpenGL ES 2.0 / MonoTouch: Texture is colorized red

http://stackoverflow.com/questions/7986153/opengl-es-2-0-monotouch-texture-is-colorized-red

attribute vec3 position uniform mat4 modelViewMatrix varying mediump vec3 texture void main texture position.xyz gl_Position modelViewMatrix vec4 position.xyz 1.0 The fragment shader varying mediump vec3 texture uniform samplerCube cubeMap void..

GLSL: Built-in attributes not accessible for iPhone Apps?

http://stackoverflow.com/questions/8205501/glsl-built-in-attributes-not-accessible-for-iphone-apps

summary of what made it into ES 2.0 amongst other things it lists all the available built in special variables as gl_Position gl_PointSize gl_FragCoord gl_FrontFacing gl_PointCoord gl_FragColor gl_FragData n GLKit's maths stuff is really good because..