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2014/10/15 ¤U¤È 10:09:39

iphone Programming Glossary: glkit

Cropping UIImage like camscanner

http://stackoverflow.com/questions/10477195/cropping-uiimage-like-camscanner

UIStringDrawing methods don't seem to be thread safe in iOS 6

http://stackoverflow.com/questions/12744558/uistringdrawing-methods-dont-seem-to-be-thread-safe-in-ios-6

postNotificationName object 26 9 myApp 0x000f369a TAMyViewController update TAMyViewController.m 1308 10 GLKit 0x328383ce GLKViewController _updateAndDraw 270 11 QuartzCore 0x39ffd77c CA Display DisplayLink dispatch unsigned long..

GLSL: Built-in attributes not accessible for iPhone Apps?

http://stackoverflow.com/questions/8205501/glsl-built-in-attributes-not-accessible-for-iphone-apps

GL ES whether on the iPhone or elsewhere. And the same goes for WebGL. You need to write your own matrix code or use GLKit if you're supporting only iOS 5 and supply attributes for yourself. See Kronos' reference card for an incredibly concise.. in special variables as gl_Position gl_PointSize gl_FragCoord gl_FrontFacing gl_PointCoord gl_FragColor gl_FragData n GLKit's maths stuff is really good because it inlines and uses the ARM's NEON SIMD unit. I consider it a sufficient reason to..

What's the difference between GLKView and EAGLView?

http://stackoverflow.com/questions/8412302/whats-the-difference-between-glkview-and-eaglview

that these views will host OpenGL ES content within their backing layer. GLKView is new in iOS 5.0 as part of the GLKit framework. GLKit aims to simplify some of the setup required for displaying OpenGL ES material by providing helper classes.. will host OpenGL ES content within their backing layer. GLKView is new in iOS 5.0 as part of the GLKit framework. GLKit aims to simplify some of the setup required for displaying OpenGL ES material by providing helper classes like GLKView...

Learning OpenGLES 2.0 on iOS

http://stackoverflow.com/questions/8482327/learning-opengles-2-0-on-ios

expensive books though. If you're just getting started with OpenGL ES 2.0 it might not be a bad idea to start using GLKit available only on iOS 5.0 which simplifies some of the normal setup chores around your render buffers and simple shader..