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2014/10/15 ¤U¤È 10:09:39

iphone Programming Glossary: gllayer

Marrying Core Animation with OpenGL ES

http://stackoverflow.com/questions/4500708/marrying-core-animation-with-opengl-es

Edit I suppose instead of the long explanation below I might also ask Sending setNeedsDisplay to an instance of CAEAGLLayer does not cause the layer to redraw i.e. drawInContext is not called . Instead I get this console message GLLayer 0x4d500b0.. CAEAGLLayer does not cause the layer to redraw i.e. drawInContext is not called . Instead I get this console message GLLayer 0x4d500b0 calling display has no effect. Is there a way around this issue Can I invoke drawInContext when setNeedsDisplay.. animations. Following the standard approach to animate custom properties in a CALayer I created a subclass of CAEAGLLayer and defined a property sceneCenterPoint in it whose value should be animated. My layer also holds a reference to the OpenGL..