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2014/10/15 ¤U¤È 10:04:57

iphone Programming Glossary: cclayer

cannot find interface declaration for 'AbstractPickerView',superclass of 'AttackLayer'

http://stackoverflow.com/questions/10269246/cannot-find-interface-declaration-for-abstractpickerview-superclass-of-attack

the one which gets the error @interface AbstractPickerView AbstractLayer UIPickerViewDelegate @interface AbstractLayer CCLayer can anyone see what is wrong over here #import Foundation Foundation.h #import AbstractPickerView.h @interface AttackLayer..

Admob banner integration in Cocos2d 2.0 / Admob banner in iphone games

http://stackoverflow.com/questions/14278166/admob-banner-integration-in-cocos2d-2-0-admob-banner-in-iphone-games

CocosBannerType #define BANNER_TYPE kBanner_Landscape_Bottom change this on need basis @interface MyMainMenu CCLayer GADBannerView mBannerView CocosBannerType mBannerType float on_x on_y off_x off_y @implementation MyMainMenu void onEnter..

How to get objects to react to touches in Cocos2D?

http://stackoverflow.com/questions/2437010/how-to-get-objects-to-react-to-touches-in-cocos2d

When you import this file you import all the cocos2d classes #import cocos2d.h HelloWorld Layer @interface HelloWorld CCLayer CGRect spRect returns a Scene that contains the HelloWorld as the only child id scene @end And here is the implementation..

UIScrollView and Cocos2D

http://stackoverflow.com/questions/2457380/uiscrollview-and-cocos2d

uiscrollview cocos2d cocos2d iphone share improve this question I finally got to implementing scrolling of a CCLayer by using a UIScrollView derived class following the tutorials mentioned in this question http getsetgames.com 2009 08 21.. experienced the bug described in the question if you don't scroll touches are propagated from the UIScrollView to the CCLayer correctly. If you scroll the layer scrolls beautifully but non scrolling touches on the UIScrollView propagate to the CCLayer.. correctly. If you scroll the layer scrolls beautifully but non scrolling touches on the UIScrollView propagate to the CCLayer with an offset that grows the more you scroll which makes the CCLayer and or accompanying CCMenus unusable. I have found..

Best practices for handling touches to a CCSprite with cocos2d

http://stackoverflow.com/questions/2900691/best-practices-for-handling-touches-to-a-ccsprite-with-cocos2d

linked here were especially helpful and I saw that handling of touches usually isn't done in a CCSprite. Rather the CCLayer that instantiates CCSprites reacts to a touch event and iterates through the sprites it created to detect which CCSprite..

cocos2d: playing a video in the background of a menu

http://stackoverflow.com/questions/4454758/cocos2d-playing-a-video-in-the-background-of-a-menu

playing a video in the background of a menu I have a a CCLayer with the start menu of my app and I would like to have a short movie playing in the background. I have succeded in playing..