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2014/10/15 ¤U¤È 10:04:57

iphone Programming Glossary: ccnode

How to approach -hd files

http://stackoverflow.com/questions/10232539/how-to-approach-hd-files

YES 2012 04 19 17 14 29.236 ParallaxNodeTest 3713 10a03 cocos2d compiled with Affine Matrix transformation in CCNode YES 2012 04 19 17 14 29.237 ParallaxNodeTest 3713 10a03 cocos2d compiled with Profiling Support NO 2012 04 19 17 14 29.268..

Cocos2D 2.0 screenshots on iOS 6

http://stackoverflow.com/questions/12413460/cocos2d-2-0-screenshots-on-ios-6

but this code will take a screenshot and I just tested it on iOS 6 and it works fine. UIImage screenshotWithStartNode CCNode startNode CCDirector sharedDirector .nextDeltaTimeZero YES CGSize winSize CCDirector sharedDirector .winSize CCRenderTexture..

How to get objects to react to touches in Cocos2D?

http://stackoverflow.com/questions/2437010/how-to-get-objects-to-react-to-touches-in-cocos2d

cocos2d Hello World example http www.cocos2d iphone.org Import the interfaces #import HelloWorldScene.h #import CustomCCNode.h HelloWorld implementation @implementation HelloWorld id scene 'scene' is an autorelease object. CCScene scene CCScene.. needs to be run for all objects of the same type so that should make it a tad easier. I tried making a subclass of CCNode and over write the method but that just didn't work at all... so I'm doing something wrong. Help would be appreciated Going.. iphone share improve this question I got it. I had to add some more code to the custom class Header File CustomCCNode.h Coco2dTest2 Created by Ethan Mick on 3 11 10. Copyright 2010 Wayfarer. All rights reserved. #import cocos2d.h @interface..

UIScrollView and Cocos2D

http://stackoverflow.com/questions/2457380/uiscrollview-and-cocos2d

have found the cause of this problem to be a bug in how Cocos2D translates touches sent to the OpenGLView to the local CCNode or CCMenu coordinate systems. This bug is present in 1.0 rc and only affects touches that are generated on a OpenGLView's.. nextResponder as the aforementioned blog posts do. The solution comes with a small modification on two Cocos2D sources CCNode.m CGPoint convertTouchToNodeSpace UITouch touch cocos2d 1.0 rc bug when using with additional overlayed views such as UIScrollView..

cocos2d-iOS - Gesture recognisers

http://stackoverflow.com/questions/4985917/cocos2d-ios-gesture-recognisers

github.com xemus cocos2d GestureRecognizers blob master README I made a subclass of CCSprite which is a subclass of CCNode id initWithTexture CCTexture2D texture rect CGRect rect if self super initWithTexture texture rect rect CCGestureRecognizer.. node self addGestureRecognizer recognizer return self Delegate method void swipe UIGestureRecognizer recognizer node CCNode node NSLog @ I never get called My tap event never gets called. Has anyone got this working How difficult is it to do gesture..

Rotate a Sprite on a bezier path with touch - Cocos2D/Box2D

http://stackoverflow.com/questions/7494795/rotate-a-sprite-on-a-bezier-path-with-touch-cocos2d-box2d

CCSprite inSprite_ withAngle float angle_ double speed 100 points per second CGPoint positionOffset ccpSub CCNode self.target .position self.position CCNode self.target .position is circle center double startAngle self calcAngle inSprite_.position.. angle_ double speed 100 points per second CGPoint positionOffset ccpSub CCNode self.target .position self.position CCNode self.target .position is circle center double startAngle self calcAngle inSprite_.position ownerRelated false while startAngle.. angle radiant float calcAngle CGPoint position_ ownerRelated bool ownerRelated if ownerRelated CGPoint v1 ccpSub CCNode self.target .position self.position CGPoint v2 ccpSub ccpSub CCNode self.target .position self.position position_ return..