| iphone Programming Glossary: ccsequenceHow to approach -hd files http://stackoverflow.com/questions/10232539/how-to-approach-hd-files  actionWithDuration 5.0f position ccp 80 0 CCMoveBy moveLeft CCMoveBy actionWithDuration 2.5f position ccp 80 0 CCSequence sequence CCSequence actions moveRight moveLeft nil CCRepeatForever repeat CCRepeatForever actionWithAction sequence parallaxNode.. 5.0f position ccp 80 0 CCMoveBy moveLeft CCMoveBy actionWithDuration 2.5f position ccp 80 0 CCSequence sequence CCSequence actions moveRight moveLeft nil CCRepeatForever repeat CCRepeatForever actionWithAction sequence parallaxNode runAction repeat.. 
 Random Sprite Destinations http://stackoverflow.com/questions/3817637/random-sprite-destinations  ccp 160 0 id actionMoveDone CCCallFuncN actionWithTarget self selector @selector spriteMoveFinished target runAction CCSequence actions actionMove actionMoveDone nil Previous Hello I used Ray Wenderlich's code for this. My question is how do I make.. 2 actualY id actionMoveDone CCCallFuncN actionWithTarget self selector @selector spriteMoveFinished target runAction CCSequence actions actionMove actionMoveDone nil   iphone cocos2d iphone   share improve this question   to be honest this would probably.. 
 Rotate a Sprite on a bezier path with touch - Cocos2D/Box2D http://stackoverflow.com/questions/7494795/rotate-a-sprite-on-a-bezier-path-with-touch-cocos2d-box2d  for xCode by Valentine Konov valentine @konov.su 2013 @param inSprite_ is sprite angle_ signed angle radiants @return CCSequence of CCSpawns of CCBezierTo and CCRotateBy id calcBezierCircle CCSprite inSprite_ withAngle float angle_ double speed 100.. actions bezierTo rotateBy nil bezierActions addObject bezierToAndRotateBy if bezierActions count 1 return nil return CCSequence actionWithArray bezierActions Calculates angle @param position_ current position of sprite on sircle ownerRelated boolean.. 
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