iphone Programming Glossary: ccsprite
Random Sprite Destinations http://stackoverflow.com/questions/3817637/random-sprite-destinations I want them to move to a random point on the bottom of the screen. Any ideas Thanks. Here is the code void addTarget CCSpriteSheet sheet CCSpriteSheet spriteSheetWithFile @ meteorImgs.png capacity 50 self addChild sheet CCSpriteFrameCache sharedSpriteFrameCache.. to a random point on the bottom of the screen. Any ideas Thanks. Here is the code void addTarget CCSpriteSheet sheet CCSpriteSheet spriteSheetWithFile @ meteorImgs.png capacity 50 self addChild sheet CCSpriteFrameCache sharedSpriteFrameCache addSpriteFramesWithFile.. void addTarget CCSpriteSheet sheet CCSpriteSheet spriteSheetWithFile @ meteorImgs.png capacity 50 self addChild sheet CCSpriteFrameCache sharedSpriteFrameCache addSpriteFramesWithFile @ metImg.plist target CCSprite spriteWithFile @ Frame2.png rect..
cocos2d-iOS - Gesture recognisers http://stackoverflow.com/questions/4985917/cocos2d-ios-gesture-recognisers from the git hub here https github.com xemus cocos2d GestureRecognizers blob master README I made a subclass of CCSprite which is a subclass of CCNode id initWithTexture CCTexture2D texture rect CGRect rect if self super initWithTexture texture..
Create layer mask with custom-shaped hole http://stackoverflow.com/questions/5721196/create-layer-mask-with-custom-shaped-hole by the semi transparent layer. NOTE I'm implementing this in a cocos2d layer where the image is represented by a CCSprite. It shouldn't matter though if no cocos is used. Problem I've tried using CAShapeLayer and bitmaps as masks but nothing.. CAShapeLayer Example CGSize winSize CCDirector sharedDirector winSize UIImage img UIImage imageNamed @ zebra.png CCSprite spr CCSprite spriteWithCGImage img.CGImage key @ img spr.position ccp winSize.width 2 winSize.width 2 self addSprite spr.. Example CGSize winSize CCDirector sharedDirector winSize UIImage img UIImage imageNamed @ zebra.png CCSprite spr CCSprite spriteWithCGImage img.CGImage key @ img spr.position ccp winSize.width 2 winSize.width 2 self addSprite spr UIBezierPath..
CCMoveTo of Cocos2D http://stackoverflow.com/questions/5734072/ccmoveto-of-cocos2d of Cocos2D i have two CCSprite on the scene CCSprite spriteA CCSprite spriteB spriteB's position is fixed and spriteA's position is not.I touch the spriteA.. of Cocos2D i have two CCSprite on the scene CCSprite spriteA CCSprite spriteB spriteB's position is fixed and spriteA's position is not.I touch the spriteA and it only can be.. of Cocos2D i have two CCSprite on the scene CCSprite spriteA CCSprite spriteB spriteB's position is fixed and spriteA's position is not.I touch the spriteA and it only can be moved by the way..
Repeating background in cocos2d has black edges! http://stackoverflow.com/questions/6736759/repeating-background-in-cocos2d-has-black-edges know why the image is exactly 200x200. Here is a screenshot of how it looks along with the code if self super init CCSprite bg CCSprite spriteWithFile @ pattern11.jpg rect CGRectMake 0 0 1000 520 bg setPosition ccp 0 0 ccTexParams params GL_LINEAR.. the image is exactly 200x200. Here is a screenshot of how it looks along with the code if self super init CCSprite bg CCSprite spriteWithFile @ pattern11.jpg rect CGRectMake 0 0 1000 520 bg setPosition ccp 0 0 ccTexParams params GL_LINEAR GL_LINEAR..
Detect when UIGestureRecognizer is up, down, left and right Cocos2d http://stackoverflow.com/questions/7420078/detect-when-uigesturerecognizer-is-up-down-left-and-right-cocos2d when UIGestureRecognizer is up down left and right Cocos2d I have a CCSprite that I want to move around using gestures. Problem is I'm completely new to Cocos2D. I want my sprite to perform one action..
Rotate a Sprite on a bezier path with touch - Cocos2D/Box2D http://stackoverflow.com/questions/7494795/rotate-a-sprite-on-a-bezier-path-with-touch-cocos2d-box2d is sprite angle_ signed angle radiants @return CCSequence of CCSpawns of CCBezierTo and CCRotateBy id calcBezierCircle CCSprite inSprite_ withAngle float angle_ double speed 100 points per second CGPoint positionOffset ccpSub CCNode self.target .position..
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