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2014/10/15 ¤U¤È 10:04:57

iphone Programming Glossary: ccmoveto

Random Sprite Destinations

http://stackoverflow.com/questions/3817637/random-sprite-destinations

4.0 int rangeDuration maxDuration minDuration int actualDuration arc4random rangeDuration minDuration id actionMove CCMoveTo actionWithDuration actualDuration position ccp 160 0 id actionMoveDone CCCallFuncN actionWithTarget self selector @selector.. 4.0 int rangeDuration maxDuration minDuration int actualDuration arc4random rangeDuration minDuration id actionMove CCMoveTo actionWithDuration actualDuration position ccp target.contentSize.width 2 actualY id actionMoveDone CCCallFuncN actionWithTarget.. would probably be less confusing posted as another question but I'll answer it here anyway P Your line id actionMove CCMoveTo actionWithDuration actualDuration position ccp 160 0 is what tells the sprite where to move. If you want to randomise it..

CCMoveTo of Cocos2D

http://stackoverflow.com/questions/5734072/ccmoveto-of-cocos2d

of Cocos2D i have two CCSprite on the scene CCSprite spriteA CCSprite spriteB spriteB's position is fixed and spriteA's.. view CGPoint convertedLocation CCDirector sharedDirector convertToGL location spriteA stopAllActions spriteA runAction CCMoveTo actionWithDuration 1 position convertedLocation it can be moved but not only four direction and how can i use spriteB stop.. convertedLocation.x 0.0f else convertedLocation ccp 0.0f convertedLocation.y spriteA stopAllActions spriteA runAction CCMoveTo actionWithDuration 1 position convertedLocation Next you'll need to implement collision detection and see if the sprite..