¡@

Home 

2014/10/15 ¤U¤È 10:04:57

iphone Programming Glossary: cctouchended

How to get objects to react to touches in Cocos2D?

http://stackoverflow.com/questions/2437010/how-to-get-objects-to-react-to-touches-in-cocos2d

BOOL ccTouchBegan UITouch touch withEvent UIEvent event void ccTouchMoved UITouch touch withEvent UIEvent event void ccTouchEnded UITouch touch withEvent UIEvent event So now I get to figure out why mine doesn't work... hmm... iphone objective c cocos2d..

Best practices for handling touches to a CCSprite with cocos2d

http://stackoverflow.com/questions/2900691/best-practices-for-handling-touches-to-a-ccsprite-with-cocos2d

return if buttonStatus kButtonStatusDisabled return NO state kButtonStateNotPressed self setTexture buttonNormal void ccTouchEnded UITouch touch withEvent UIEvent event state kButtonStateNotPressed self setTexture buttonNormal @end Hope this helps and..

CCMoveTo of Cocos2D

http://stackoverflow.com/questions/5734072/ccmoveto-of-cocos2d

of me stopping me. i use the following code BOOL ccTouchBegan UITouch touch withEvent UIEvent event return YES void ccTouchEnded UITouch touch withEvent UIEvent event CGPoint location touch locationInView touch view CGPoint convertedLocation CCDirector.. along the x axis or along the y axis. BOOL ccTouchBegan UITouch touch withEvent UIEvent event return YES void ccTouchEnded UITouch touch withEvent UIEvent event CGPoint location touch locationInView touch view CGPoint convertedLocation CCDirector..