| iphone Programming Glossary: cctouchendedHow to get objects to react to touches in Cocos2D? http://stackoverflow.com/questions/2437010/how-to-get-objects-to-react-to-touches-in-cocos2d  BOOL ccTouchBegan UITouch touch withEvent UIEvent event void ccTouchMoved UITouch touch withEvent UIEvent event void ccTouchEnded UITouch touch withEvent UIEvent event So now I get to figure out why mine doesn't work... hmm...  iphone objective c cocos2d.. 
 Best practices for handling touches to a CCSprite with cocos2d http://stackoverflow.com/questions/2900691/best-practices-for-handling-touches-to-a-ccsprite-with-cocos2d  return if buttonStatus kButtonStatusDisabled return NO state kButtonStateNotPressed self setTexture buttonNormal  void ccTouchEnded UITouch touch withEvent UIEvent event  state kButtonStateNotPressed self setTexture buttonNormal @end Hope this helps and.. 
 CCMoveTo of Cocos2D http://stackoverflow.com/questions/5734072/ccmoveto-of-cocos2d  of me stopping me. i use the following code BOOL ccTouchBegan UITouch touch withEvent UIEvent event return YES void ccTouchEnded UITouch touch withEvent UIEvent event CGPoint location touch locationInView touch view CGPoint convertedLocation CCDirector.. along the x axis or along the y axis. BOOL ccTouchBegan UITouch touch withEvent UIEvent event return YES void ccTouchEnded UITouch touch withEvent UIEvent event CGPoint location touch locationInView touch view CGPoint convertedLocation CCDirector.. 
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