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2014/10/15 ¤U¤È 10:04:57

iphone Programming Glossary: cctouchbegan

How to get objects to react to touches in Cocos2D?

http://stackoverflow.com/questions/2437010/how-to-get-objects-to-react-to-touches-in-cocos2d

in cocos2D and seeing if I see how they did it. It looks like they made a subclass and overwrote the methods BOOL ccTouchBegan UITouch touch withEvent UIEvent event void ccTouchMoved UITouch touch withEvent UIEvent event void ccTouchEnded UITouch.. swallowsTouches YES super onEnter void onExit CCTouchDispatcher sharedDispatcher removeDelegate self super onExit BOOL ccTouchBegan UITouch touch withEvent UIEvent event NSLog @ ccTouchBegan Called if self containsTouchLocation touch return NO NSLog @.. sharedDispatcher removeDelegate self super onExit BOOL ccTouchBegan UITouch touch withEvent UIEvent event NSLog @ ccTouchBegan Called if self containsTouchLocation touch return NO NSLog @ ccTouchBegan returns YES return YES void ccTouchMoved UITouch..

Best practices for handling touches to a CCSprite with cocos2d

http://stackoverflow.com/questions/2900691/best-practices-for-handling-touches-to-a-ccsprite-with-cocos2d

containsTouchLocation UITouch touch return CGRectContainsPoint self.rect self convertTouchToNodeSpaceAR touch BOOL ccTouchBegan UITouch touch withEvent UIEvent event if state kButtonStatePressed return NO if self containsTouchLocation touch return.. combos plus I want to do something when it gets pressed down and then something else when it gets released. I use the ccTouchBegan and ccTouchEnded to change the textures the sprite image and to change the state variable accordingly. share improve this..

CCMoveTo of Cocos2D

http://stackoverflow.com/questions/5734072/ccmoveto-of-cocos2d

it. such as I spriteA can keep running until the wall spriteB front of me stopping me. i use the following code BOOL ccTouchBegan UITouch touch withEvent UIEvent event return YES void ccTouchEnded UITouch touch withEvent UIEvent event CGPoint location.. in a cardinal direction you have to determine if the move was primarily along the x axis or along the y axis. BOOL ccTouchBegan UITouch touch withEvent UIEvent event return YES void ccTouchEnded UITouch touch withEvent UIEvent event CGPoint location..