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2014/10/15 ¤U¤È 10:15:59

iphone Programming Glossary: withtimeout

Sending UDP packets from the iPhone

http://stackoverflow.com/questions/4139021/sending-udp-packets-from-the-iphone

this in header AsyncUdpSocket socket And in main NSData data ... socket sendData data toHost @ 192.168.x.x port 5002 withTimeout 1 tag 1 When testing don't forget to allow UDP communication on your server firewall iphone objective c udp share improve..

Client/Server GKSessions

http://stackoverflow.com/questions/4194394/client-server-gksessions

peerID you will definitely need to save that session connectToPeer theServerWeAreConnectedToPeerID withTimeout 0 break case GKPeerStateConnected MAKE SURE it's our server not just some bizarre peers etc etc. if theServerWeAreConnectedToPeerID..

XMPP Sending/Receving file in iphone sdk …?

http://stackoverflow.com/questions/6328553/xmpp-sending-receving-file-in-iphone-sdk

Then in your didSucceed implementation send data on the socket that was passed in using void writeData NSData data withTimeout NSTimeInterval timeout tag long tag Finally close the socket void disconnectAfterWriting I figured this out by looking..

CocoaAsyncSocket and reading data from a socket

http://stackoverflow.com/questions/6784872/cocoaasyncsocket-and-reading-data-from-a-socket

looks like this assuming I want to figure out the size of the stream for this message asyncSocket readDataToLength 4 withTimeout 1 tag HEADER_TAG That works fine and the following delegate method callback is invoked onSocket didReadData withTag I figure.. indeed read 12 on the client also so all is good so far. I proceed with the following sock readDataToLength readLength withTimeout 1 tag MESSAGE_TAG At this point though the callback onSocket didReadData withTag is no longer invoked. Instead timeouts.. char buffer readLength data getBytes buffer range range NSLog @ buffer s buffer sock readDataToLength readLength withTimeout 1 tag MESSAGE_TAG else if tag MESSAGE_TAG sock readDataToLength 4 withTimeout 1 tag HEADER_TAG So everything is coming..

GKSession peer disconnect causes other peers to appear disconnected

http://stackoverflow.com/questions/8378169/gksession-peer-disconnect-causes-other-peers-to-appear-disconnected

gkSession nil self.connectedDevices removeAllObjects void connectToPeer NSString peerId gkSession connectToPeer peerId withTimeout 10 void session GKSession session peer NSString peerId didChangeState GKPeerConnectionState state switch state case GKPeerStateAvailable..