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2014/10/15 ¤U¤È 10:16:04

iphone Programming Glossary: y1

A question on how to Get data from plist & how should it be layout

http://stackoverflow.com/questions/1605310/a-question-on-how-to-get-data-from-plist-how-should-it-be-layout

my plist randImage callout array p1.jpg image represented by array tap1 Array item 1 x1 coordinate Number item 2 y1 coordinate Number item 3 x2 coordinate Number item 4 y2 coordinate Number item 5 x3 coordinate Number item 6 y3 coordinate.. Number item 5 x3 coordinate Number item 6 y3 coordinate Number tap2 Array item 1 x1 coordinate Number item 2 y1 coordinate Number item 3 x2 coordinate Number item 4 y2 coordinate Number p2.jpg image represented by array tap1 item 1....etc..

Point to location using compass

http://stackoverflow.com/questions/5092845/point-to-location-using-compass

locationManager location CLLocationCoordinate2D coordinate location coordinate float x1 coordinate.latitude float y1 coordinate.longitude float x2 annLatitude floatValue float y2 annLongitude floatValue float dx x2 x1 float dy y2 y1 if dx.. y1 coordinate.longitude float x2 annLatitude floatValue float y2 annLongitude floatValue float dx x2 x1 float dy y2 y1 if dx 0 if dy 0 result 90 else result 270 else result atan dy dx 180 M_PI if dx 0 result result 180 if result 0 result..

Rotate a Sprite on a bezier path with touch - Cocos2D/Box2D

http://stackoverflow.com/questions/7494795/rotate-a-sprite-on-a-bezier-path-with-touch-cocos2d-box2d

initialization of 100 guides and it works without CPU overload. Each bezier curve is an array with 8 floats x1 y1 x2 y2 x3 y3 x4 y4. where x1 y1 and x4 y4 are the arc's end points and x2 y2 and x3 y3 are the cubic bezier's control points... and it works without CPU overload. Each bezier curve is an array with 8 floats x1 y1 x2 y2 x3 y3 x4 y4. where x1 y1 and x4 y4 are the arc's end points and x2 y2 and x3 y3 are the cubic bezier's control points. @note adapted for xCode by.. Konov valentine @konov.su 2013 @param from radians a1 to a2 where a2 a1 pi 2 @return an array with 8 floats x1 y1 x2 y2 x3 y3 x4 y4. where x1 y1 and x4 y4 are the arc's end points and x2 y2 and x3 y3 are the cubic bezier's control points...