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2014/10/15 ¤U¤È 10:15:59

iphone Programming Glossary: withevent

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

#import MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches.. #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I.. void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I use this class I see nothing on the Console MapViewWithTouches mapView..

UIScrollView horizontal paging like Mobile Safari tabs

http://stackoverflow.com/questions/1220354/uiscrollview-horizontal-paging-like-mobile-safari-tabs

the ClipView needs a reference to the UIScrollView . The final step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point.. step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically.. the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically expands the touch area of the UIScrollView to the..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super.. Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded motion withEvent event BOOL canBecomeFirstResponder return YES @end You can easily.. handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded motion withEvent event BOOL canBecomeFirstResponder return YES @end You can easily transform any UIView even system views..

Basic Drag and Drop in iOS

http://stackoverflow.com/questions/4707858/basic-drag-and-drop-in-ios

UIButton buttonWithType UIButtonTypeCustom button addTarget self action @selector imageTouch withEvent forControlEvents UIControlEventTouchDown button addTarget self action @selector imageMoved withEvent.. forControlEvents UIControlEventTouchDown button addTarget self action @selector imageMoved withEvent forControlEvents UIControlEventTouchDragInside button setImage UIImage imageNamed @ vehicle.png forState.. want by responding to the UIControlEventTouchDragInside event e.g. IBAction imageMoved id sender withEvent UIEvent event CGPoint point event allTouches anyObject locationInView self.view UIControl control sender..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

something like this based on the type of touch of course self.nextResponder touchesBegan touches withEvent event Rather than disposing of the touch event it is passed on. Sub classed UIButton MyButton.h #import.. #import Foundation Foundation.h @interface MyButton UIButton void touchesBegan NSSet touches withEvent UIEvent event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches.. event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent UIEvent event printf MyButton touch Began n self.nextResponder touchesBegan touches withEvent event..

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

it by creating the following class #import UIKit UIKit.h #import MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event.. touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I use this class I see nothing on the Console MapViewWithTouches.. MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I use this class I see nothing on the Console MapViewWithTouches mapView MapViewWithTouches alloc initWithFrame self.view.frame..

UIScrollView horizontal paging like Mobile Safari tabs

http://stackoverflow.com/questions/1220354/uiscrollview-horizontal-paging-like-mobile-safari-tabs

YES if its width is less than that of its parent view. Also the ClipView needs a reference to the UIScrollView . The final step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically.. the ClipView needs a reference to the UIScrollView . The final step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically expands the touch area of the UIScrollView to the frame of its.. . The final step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically expands the touch area of the UIScrollView to the frame of its parent's view exactly what you need. Another option..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

shake event messages. Here's the code that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded.. motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded motion withEvent event BOOL canBecomeFirstResponder return YES @end You can easily transform any UIView even system views into a view that can.. event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded motion withEvent event BOOL canBecomeFirstResponder return YES @end You can easily transform any UIView even system views into a view that can get the shake event simply by subclassing..

Basic Drag and Drop in iOS

http://stackoverflow.com/questions/4707858/basic-drag-and-drop-in-ios

as a UIButton UIImageView will probably work too UIButton button UIButton buttonWithType UIButtonTypeCustom button addTarget self action @selector imageTouch withEvent forControlEvents UIControlEventTouchDown button addTarget self action @selector imageMoved withEvent forControlEvents UIControlEventTouchDragInside button setImage.. button addTarget self action @selector imageTouch withEvent forControlEvents UIControlEventTouchDown button addTarget self action @selector imageMoved withEvent forControlEvents UIControlEventTouchDragInside button setImage UIImage imageNamed @ vehicle.png forState UIControlStateNormal self.view addSubview button Then you.. addSubview button Then you may move the vehicle wherever you want by responding to the UIControlEventTouchDragInside event e.g. IBAction imageMoved id sender withEvent UIEvent event CGPoint point event allTouches anyObject locationInView self.view UIControl control sender control.center point It's a lot easier for individual vehicle..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

the touch has been handled and disposed of. Apple suggests something like this based on the type of touch of course self.nextResponder touchesBegan touches withEvent event Rather than disposing of the touch event it is passed on. Sub classed UIButton MyButton.h #import Foundation Foundation.h @interface MyButton UIButton void.. the touch event it is passed on. Sub classed UIButton MyButton.h #import Foundation Foundation.h @interface MyButton UIButton void touchesBegan NSSet touches withEvent UIEvent event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent UIEvent event printf MyButton touch Began n..

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

#import UIKit UIKit.h #import MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan.. And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I use this class I see.. MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I use this class I see nothing on the Console MapViewWithTouches mapView MapViewWithTouches..

UIScrollView horizontal paging like Mobile Safari tabs

http://stackoverflow.com/questions/1220354/uiscrollview-horizontal-paging-like-mobile-safari-tabs

parent view. Also the ClipView needs a reference to the UIScrollView . The final step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return.. . The final step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically expands the touch area.. hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically expands the touch area of the UIScrollView to the frame of its parent's..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector.. UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded motion withEvent event BOOL canBecomeFirstResponder return YES @end You can easily transform any UIView.. Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded motion withEvent event BOOL canBecomeFirstResponder return YES @end You can easily transform any UIView even system views into a view that..

Basic Drag and Drop in iOS

http://stackoverflow.com/questions/4707858/basic-drag-and-drop-in-ios

work too UIButton button UIButton buttonWithType UIButtonTypeCustom button addTarget self action @selector imageTouch withEvent forControlEvents UIControlEventTouchDown button addTarget self action @selector imageMoved withEvent forControlEvents UIControlEventTouchDragInside.. imageTouch withEvent forControlEvents UIControlEventTouchDown button addTarget self action @selector imageMoved withEvent forControlEvents UIControlEventTouchDragInside button setImage UIImage imageNamed @ vehicle.png forState UIControlStateNormal.. vehicle wherever you want by responding to the UIControlEventTouchDragInside event e.g. IBAction imageMoved id sender withEvent UIEvent event CGPoint point event allTouches anyObject locationInView self.view UIControl control sender control.center..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

of. Apple suggests something like this based on the type of touch of course self.nextResponder touchesBegan touches withEvent event Rather than disposing of the touch event it is passed on. Sub classed UIButton MyButton.h #import Foundation Foundation.h.. UIButton MyButton.h #import Foundation Foundation.h @interface MyButton UIButton void touchesBegan NSSet touches withEvent UIEvent event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent UIEvent.. withEvent UIEvent event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent UIEvent event printf MyButton touch Began n self.nextResponder touchesBegan touches withEvent event @end share improve..