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2014/10/15 ¤U¤È 10:15:04

iphone Programming Glossary: transactions

Apple reject because of In app purchase not implement restore [closed]

http://stackoverflow.com/questions/11200460/apple-reject-because-of-in-app-purchase-not-implement-restore

and initiate the restore process when the Restore button is tapped by the user. For more information about restoring transactions and verifying store receipt please refer to the In App Purchase Programming Guide. ... And I found this page and I followed.. finishTransaction transaction Payment Queue void paymentQueue SKPaymentQueue queue updatedTransactions NSArray transactions for SKPaymentTransaction transaction in transactions switch transaction.transactionState case SKPaymentTransactionStatePurchased.. paymentQueue SKPaymentQueue queue updatedTransactions NSArray transactions for SKPaymentTransaction transaction in transactions switch transaction.transactionState case SKPaymentTransactionStatePurchased self completeTransaction transaction break..

How to download In-App hosted content?

http://stackoverflow.com/questions/12994550/how-to-download-in-app-hosted-content

the products from Apple I do something like this void paymentQueue SKPaymentQueue queue updatedTransactions NSArray transactions for SKPaymentTransaction transaction in transactions switch transaction.transactionState case SKPaymentTransactionStatePurchased.. paymentQueue SKPaymentQueue queue updatedTransactions NSArray transactions for SKPaymentTransaction transaction in transactions switch transaction.transactionState case SKPaymentTransactionStatePurchased SKPaymentQueue defaultQueue startDownloads.. NSLog @ f download.progress break ... void paymentQueue SKPaymentQueue queue removedTransactions NSArray transactions I started the download in updatedTransactions then updatedDownloads is called by Apple with downloadState Active. Then next..

How do I add consumable In App Purchases using NSUserDefaults and not my own server?

http://stackoverflow.com/questions/13465804/how-do-i-add-consumable-in-app-purchases-using-nsuserdefaults-and-not-my-own-ser

#pragma mark SKPaymentTransactionObserver... void paymentQueue SKPaymentQueue queue updatedTransactions NSArray transactions for SKPaymentTransaction transaction in transactions switch transaction.transactionState case SKPaymentTransactionStatePurchased.. paymentQueue SKPaymentQueue queue updatedTransactions NSArray transactions for SKPaymentTransaction transaction in transactions switch transaction.transactionState case SKPaymentTransactionStatePurchased self completeTransaction transaction break.. not charge a purchase.. simply call the restoreTransactions method that I included.. This will restore any incomplete transactions that occurred due to app or internet connectivity failure or whatever. Example In AppDelegate.h @interface AppDelegate UIResponder..

iPhone In-App Purchase Store Kit error -1003 “Cannot connect to iTunes Store”

http://stackoverflow.com/questions/1717700/iphone-in-app-purchase-store-kit-error-1003-cannot-connect-to-itunes-store

updatedTransactions and calling finishTransaction was interrupted . Now I am unable to successfully complete any transactions and instead am getting only transactions with transactionState SKPaymentTransactionStateFailed when paymentQueue updatedTransactions.. was interrupted . Now I am unable to successfully complete any transactions and instead am getting only transactions with transactionState SKPaymentTransactionStateFailed when paymentQueue updatedTransactions is called. The transaction.error.code..

When to use restoreCompletedTransactions for in-app purchases?

http://stackoverflow.com/questions/1757467/when-to-use-restorecompletedtransactions-for-in-app-purchases

Observations I know it's recommended to always register a transaction observer to receive pending transactions that make their way back to the app but this is a different question. It looks like restoreCompletedTransactions is something.. want to call restoreCompletedTransactions every single time the app launches just to be safe and basically get back transactions I already know about 99.9 of the time. Except for in app purchasing my app doesn't really require any network connectivity...

Does my application “contain encryption”?

http://stackoverflow.com/questions/2135081/does-my-application-contain-encryption

the criteria for mass market definition. v your app is specially designed and limited for banking use or ˜money transactions. The term ˜money transactions includes the collection and settlement of fares or credit functions. vi the source code of.. market definition. v your app is specially designed and limited for banking use or ˜money transactions. The term ˜money transactions includes the collection and settlement of fares or credit functions. vi the source code of your app is œpublicly available..

iPhone Store Kit “Cannot connect to iTunes Store”

http://stackoverflow.com/questions/2359739/iphone-store-kit-cannot-connect-to-itunes-store

to the SKPaymentQueue. After I add the product to the queue in the paymentQueue updatedTransactions method the transactions always have the state SKPaymentTransactionStateFailed. I NSLog the transaction.error and this is what it returns Error Domain..

What type of webservice works best with iOS?

http://stackoverflow.com/questions/3152700/what-type-of-webservice-works-best-with-ios

brittle for supporting future changes and extensions to your application. Also you should consider how you define the transactions of your protocol even with an efficient encoding if your protocol requires many round trips vs. a single round trip you'll..

iPhone storekit sandbox stopped working

http://stackoverflow.com/questions/3522899/iphone-storekit-sandbox-stopped-working

description cannot connect to itunes store via the void paymentQueue SKPaymentQueue queue updatedTransactions NSArray transactions method. SKPaymentQueue defaultQueue finishTransaction transaction is being called in this situation. 4b The user gets an..

iPhone - in-App purchase consumable correct approach

http://stackoverflow.com/questions/6449312/iphone-in-app-purchase-consumable-correct-approach

authorizing the use of that object. I read somewhere that I have to provide the user with a button to restore old transactions in case of the user for some reason loses his device and has to restore everything. Imagine the user has already used that..

How to detect “IAP crackers”?

http://stackoverflow.com/questions/7465713/how-to-detect-iap-crackers

iphone objective c cydia share improve this question The best solution at the moment seems to be verifying IAP transactions using an external server then sending back some sort of device specific key to unlock the paid item that can only be generated..