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c++ Programming Glossary: glattachshader

Fragment shader inexplicable bahaviour

http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour

buffer Creazione del programma program glCreateProgram glAttachShader program vertex_shader glAttachShader program fragment_shader.. glCreateProgram glAttachShader program vertex_shader glAttachShader program fragment_shader glLinkProgram program glUseProgram program..

Easy framework for OpenGL Shaders in C/C++

http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c

compile GL_FRAGMENT_SHADER f_source prog glCreateProgram glAttachShader prog vertex_shader glAttachShader prog fragment_shader glLinkProgram.. prog glCreateProgram glAttachShader prog vertex_shader glAttachShader prog fragment_shader glLinkProgram prog operator GLuint return..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

NULL glCompileShader v glCompileShader f p glCreateProgram glAttachShader p v glAttachShader p f if _flags NORMAL_MAPPING glBindAttribLocation.. v glCompileShader f p glCreateProgram glAttachShader p v glAttachShader p f if _flags NORMAL_MAPPING glBindAttribLocation p ATTRIB_TANGENT..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

v CheckShader v glCompileShader f CheckShader f glAttachShader p v glAttachShader p f glLinkProgram p glUseProgram p glUniform1i.. v glCompileShader f CheckShader f glAttachShader p v glAttachShader p f glLinkProgram p glUseProgram p glUniform1i glGetUniformLocation..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

0 glCompileShader f _shader_program glCreateProgram glAttachShader _shader_program f glLinkProgram _shader_program glUseProgram..