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c++ Programming Glossary: glbindtexture

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

rotation_z 0.0 0.0 1.0 if objarray 0 id_texture 1 glBindTexture GL_TEXTURE_2D objarray 0 id_texture We set the active texture..

Cannot run Opengl program

http://stackoverflow.com/questions/17632340/cannot-run-opengl-program

gltReadTGABits floor.tga nWidth nHeight nComponents format glBindTexture GL_TEXTURE_2D textures 0 glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER.. Block4.tga nWidth nHeight nComponents format glBindTexture GL_TEXTURE_2D textures 1 glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER.. block5.tga nWidth nHeight nComponents format glBindTexture GL_TEXTURE_2D textures 2 glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER..

openGL SubTexturing

http://stackoverflow.com/questions/205522/opengl-subtexturing

1 m_name glGetIntegerv GL_TEXTURE_BINDING_2D oldName glBindTexture GL_TEXTURE_2D m_name glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

filenamez.c_str if surface glGenTextures 1 texture glBindTexture GL_TEXTURE_2D texture glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER..

opengl texturing

http://stackoverflow.com/questions/5380717/opengl-texturing

k myTextureData k exit 1 glGenTextures 1 theTexture k glBindTexture GL_TEXTURE_2D theTexture k glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_S.. improve this question You never call textureLoader . Or glBindTexture other than in textureLoader which you don't call. Also don't..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

j 2 c Initialize texture objects glGenTextures 2 textures glBindTexture GL_TEXTURE_2D textures 0 glTexImage2D GL_TEXTURE_2D 0 GL_RGB.. GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glBindTexture GL_TEXTURE_2D textures 1 glTexImage2D GL_TEXTURE_2D 0 GL_RGB.. GL_NEAREST glActiveTexture GL_TEXTURE0 glBindTexture GL_TEXTURE_2D textures 0 Create a vertex array object GLuint..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

is required n exit 0 glPixelStorei GL_UNPACK_ALIGNMENT 1 glBindTexture GL_TEXTURE_RECTANGLE_ARB texObj #ifdef LINEAR_FILTER linear..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

deleteTexture texture glPixelStorei GL_UNPACK_ALIGNMENT 1 glBindTexture GL_TEXTURE_RECTANGLE_ARB texture glTexParameteri GL_TEXTURE_RECTANGLE_ARB.. deleteTexture texture glPixelStorei GL_UNPACK_ALIGNMENT 1 glBindTexture GL_TEXTURE_RECTANGLE_ARB texture glTexParameteri GL_TEXTURE_RECTANGLE_ARB..

Loading texture for OpenGL with OpenCV

http://stackoverflow.com/questions/9126002/loading-texture-for-opengl-with-opencv

To TRUE glGenTextures 1 texture 0 Create The Texture glBindTexture GL_TEXTURE_2D texture 0 glTexParameterf GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER..