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c++ Programming Glossary: gldrawelements

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

1 GL_FALSE glm value_ptr depthProjectionMatrix glDrawElements renderedObjects i getDrawType renderedObjects i getElementSize..

Reading from framebuffer GLSL to OpenCV

http://stackoverflow.com/questions/14981881/reading-from-framebuffer-glsl-to-opencv

textureID glBindTexture GL_TEXTURE_2D textureID glDrawElements GL_TRIANGLES 6 GL_UNSIGNED_SHORT indices c opengl opencv opengl..

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

ID 102 Severity Medium Type Performance Source API Message glDrawElements uses element index type 'GL_UNSIGNED_BYTE' that is not optimal..

Opengl Vertex attribute stride

http://stackoverflow.com/questions/4291271/opengl-vertex-attribute-stride

If it has any importance I draw the primitives like this glDrawElements GL_TRIANGLES surface GetIndexCount 3 GL_UNSIGNED_INT surface..

Generate a plane with triangle strips

http://stackoverflow.com/questions/5915753/generate-a-plane-with-triangle-strips

glVertexPointer 3 GL_FLOAT 0 getVertices width height glDrawElements GL_TRIANGLE_STRIP getIndicesCount width height GL_UNSIGNED_INT..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

0 normals 0 glTexCoordPointer 2 GL_FLOAT 0 texcoords 0 glDrawElements GL_QUADS indices.size GL_UNSIGNED_SHORT indices 0 glPopMatrix..

Calculating normals in a triangle mesh

http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh

0 indices glVertexPointer 3 GL_FLOAT 0 vertices glDrawElements GL_TRIANGLES 60000 GL_UNSIGNED_INT indices glDisableClientState.. GL_FLOAT 0 normal glVertexPointer 3 GL_FLOAT 0 vertices glDrawElements GL_TRIANGLES 60000 GL_UNSIGNED_INT indices glDisableClientState..