c++ Programming Glossary: glfrustum
Skewed frustum/off-axis projection for head tracking in OpenGL http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl aspRatio 1.33 glMatrixMode GL_PROJECTION glLoadIdentity glFrustum near vertFov aspRatio headX near vertFov aspRatio headX near.. but the two scales of the coordinate systems are different glFrustum now sets clipping volume to 0.25 0.33 to 0.25 0.33 wheres Kinect.. of hundreds 400 200 1000 . How do I apply the z values to glFrustum gluLookAt then c opengl 3d openframeworks share improve this..
Problems converting YV12 to RGB through GLSL http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl glLoadIdentity Vertical flip so texture appears right glFrustum 1.0 1.0 1.0 1.0 10.0 100.0 glFrustum 1.0 1.0 1.0 1.0 10.0 100.0.. texture appears right glFrustum 1.0 1.0 1.0 1.0 10.0 100.0 glFrustum 1.0 1.0 1.0 1.0 10.0 100.0 glMatrixMode GL_MODELVIEW glLoadIdentity..
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