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c++ Programming Glossary: gluperspective

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

Initialize the projection matrix as identity gluPerspective 45.0f GLfloat screen_width GLfloat screen_height 1.0f 10000.0f.. We initialize the projection matrix as identity gluPerspective 45.0f GLfloat screen_width GLfloat screen_height 1.0f 10000.0f..

OpenGL two different 3d rendering picture control on single MFC dialog not working

http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work

glLoadIdentity Set our current view perspective gluPerspective 35.0f float cx float cy 0.01f 2000.0f Model view glMatrixMode..

Sketching objects near each other [closed]

http://stackoverflow.com/questions/13518651/sketching-objects-near-each-other

0 0 w h glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 60.0f w h 1.0 500.0f glLoadIdentity c c opengl graphics ..

Fragment shader inexplicable bahaviour

http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour

GL_DEPTH_TEST glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45 width height 1 1000 glMatrixMode GL_MODELVIEW glLoadIdentity..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

double ar w h glTranslatef curTrans.x w 2 curTrans.y h 2 0 gluPerspective 60 ar 0.1 100 glMatrixMode GL_MODELVIEW glLoadIdentity glTranslatef..

OpenGl coordinate system is not at -1 to 1

http://stackoverflow.com/questions/16092347/opengl-coordinate-system-is-not-at-1-to-1

and height of your window respectively the values you pass gluPerspective you can find the world space coordinates like so double world_llx..

OpenGL Rotations around World Origin when they should be around Local Origin

http://stackoverflow.com/questions/1977737/opengl-rotations-around-world-origin-when-they-should-be-around-local-origin

implementing a simple camera system in OpenGL. I set up gluPerspective under the projection matrix and then use gluLookAt on the ModelView..

OpenGL and GLUT in Eclipse on OS X

http://stackoverflow.com/questions/2068693/opengl-and-glut-in-eclipse-on-os-x

height glMatrixMode GL_PROJECTION glEnable GL_DEPTH_TEST gluPerspective 45 float width height .1 100 glMatrixMode GL_MODELVIEW Initialize..

what SDL and OpenGL version and implementation I'm using

http://stackoverflow.com/questions/4560174/what-sdl-and-opengl-version-and-implementation-im-using

0 0 640 480 glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45.0 640 480 1.0 200.0 while running glClear GL_COLOR_BUFFER_BIT..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

ResolutionHeight glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45.0f ResolutionWidth float ResolutionHeight 0.1f 900.0f glMatrixMode..

opengl texturing

http://stackoverflow.com/questions/5380717/opengl-texturing

0 height 1 glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45.0 width height 1.0 400.0 glTranslatef 0.0 5.0 150.0 glMatrixMode..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

of the screen. glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 40.0 GLdouble x GLdouble y 0.5 20.0 glMatrixMode GL_MODELVIEW..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45 win_aspect 1 10 glMatrixMode GL_MODELVIEW glLoadIdentity..

OpenGL 2D hud in 3D application

http://stackoverflow.com/questions/8370537/opengl-2d-hud-in-3d-application

matrix glMatrixMode GL_PROJECTION glLoadIdentity Using gluPerspective. It's pretty easy and looks nice. gluPerspective fov aspect.. Using gluPerspective. It's pretty easy and looks nice. gluPerspective fov aspect zNear zFar Set up modelview matrix glMatrixMode GL_MODELVIEW..