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c++ Programming Glossary: gl_false

Can't get masking to work correctly with OpenGL

http://stackoverflow.com/questions/10400651/cant-get-masking-to-work-correctly-with-opengl

color channels before drawing the mask with glColorMask GL_FALSE GL_FALSE GL_FALSE GL_TRUE I think if you do that it might work... channels before drawing the mask with glColorMask GL_FALSE GL_FALSE GL_FALSE GL_TRUE I think if you do that it might work. I think.. before drawing the mask with glColorMask GL_FALSE GL_FALSE GL_FALSE GL_TRUE I think if you do that it might work. I think this kind..

glTexImage2D failing in GLUT/FreeType example with OpenGL 3 and above

http://stackoverflow.com/questions/11150983/glteximage2d-failing-in-glut-freetype-example-with-opengl-3-and-above

0 Compile and link the shader program GLint link_ok GL_FALSE program text LoadShader text.v.glsl NULL text.f.glsl const char.. vbo glVertexAttribPointer attribute_coord 4 GL_FLOAT GL_FALSE 0 0 Loop through all characters for p text p p Try to load..

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

glGetUniformLocation shadowMappingProgram depthMVP 1 GL_FALSE glm value_ptr depthMVP glUniformMatrix4fv glGetUniformLocation.. shadowMappingProgram lightViewMatrix 1 GL_FALSE glm value_ptr depthViewMatrices i glUniformMatrix4fv glGetUniformLocation.. shadowMappingProgram lightProjectionMatrix 1 GL_FALSE glm value_ptr depthProjectionMatrix glDrawElements renderedObjects..

Opengl Vertex attribute stride

http://stackoverflow.com/questions/4291271/opengl-vertex-attribute-stride

tu2 tv2 Then I used glVertexAttribPointer index 3 GL_FLOAT GL_FALSE stride v to point to the vertex array. The index is the one..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

glVertexAttribPointer __Shader ATTRIB_TANGENT 4 GL_FLOAT GL_FALSE 0 0 glEnableVertexAttribArray __Shader ATTRIB_TANGENT and a..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

vPosition glVertexAttribPointer vPosition 4 GL_FLOAT GL_FALSE 0 BUFFER_OFFSET offset offset sizeof points GLuint vColor glGetAttribLocation.. vColor glVertexAttribPointer vColor 4 GL_FLOAT GL_FALSE 0 BUFFER_OFFSET offset offset sizeof quad_colors GLuint vTexCoord.. vTexCoord glVertexAttribPointer vTexCoord 2 GL_FLOAT GL_FALSE 0 BUFFER_OFFSET offset Set the value of the fragment shader..

OpenGL 2D hud in 3D application

http://stackoverflow.com/questions/8370537/opengl-2d-hud-in-3d-application

GL_DEPTH_BUFFER_BIT 3D rendering glDepthMask GL_FALSE glDisable GL_DEPTH_TEST glMatrixMode GL_PROJECTION glLoadIdentity..

Modern OpenGL: VBO, GLM and Matrix Stacks

http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks

glGetUniformLocation shaderProgramID MVP 1 GL_FALSE glm value_ptr MVP or MVP 0 0 uniform mat4 MVP in vec3 Vertex..