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c++ Programming Glossary: glviewport

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

the color and the depth buffer so to draw the next frame glViewport 0 0 screen_width screen_height Viewport transformation glMatrixMode.. Clear background color to black Viewport transformation glViewport 0 0 screen_width screen_height Projection transformation glMatrixMode..

To pass a pointer to a member function

http://stackoverflow.com/questions/11792664/to-pass-a-pointer-to-a-member-function

GlutController OnChangeSize int aNewWidth int aNewHeight glViewport 0 0 aNewWidth aNewHeight mViewFrustrum.SetPerspective APP_CAMERA_FOV..

OpenGL two different 3d rendering picture control on single MFC dialog not working

http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work

cy nType SIZE_MINIMIZED return Map the OpenGL coordinates. glViewport 0 0 cx cy Projection view glMatrixMode GL_PROJECTION glLoadIdentity..

Sketching objects near each other [closed]

http://stackoverflow.com/questions/13518651/sketching-objects-near-each-other

glutSwapBuffers glFlush void reshape int w int h glViewport 0 0 w h glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective..

OpenGl coordinate system is not at -1 to 1

http://stackoverflow.com/questions/16092347/opengl-coordinate-system-is-not-at-1-to-1

as your window. In any event this is what you set with glViewport. This assumes your XZ plane is at z 0. share improve this answer..

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

void reshape int w int h heightFromWidth float h float w glViewport 0 0 w h void drawObject std function void GLdouble drawSolid..

Cannot run Opengl program

http://stackoverflow.com/questions/17632340/cannot-run-opengl-program

and the projection matrix. void ChangeSize int w int h glViewport 0 0 w h viewFrustum.SetPerspective 35.0f float w float h 1.0f..

C++ OpenGL window only tracks background

http://stackoverflow.com/questions/18477852/c-opengl-window-only-tracks-background

int w int h Set viewport size to be entire OpenGL window. glViewport 0 0 GLsizei w GLsizei h Set matrix mode to projection. glMatrixMode..

OpenGL and GLUT in Eclipse on OS X

http://stackoverflow.com/questions/2068693/opengl-and-glut-in-eclipse-on-os-x

perspective matrix void GL_Setup int width int height glViewport 0 0 width height glMatrixMode GL_PROJECTION glEnable GL_DEPTH_TEST..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

also make reshape func void reshape int w int h glViewport 0 0 GLsizei w GLsizei h glMatrixMode GL_PROJECTION glLoadIdentity.. sizeof data data GL_STATIC_DRAW void reshape int w int h glViewport 0 0 GLsizei w GLsizei h glMatrixMode GL_PROJECTION glLoadIdentity..

what SDL and OpenGL version and implementation I'm using

http://stackoverflow.com/questions/4560174/what-sdl-and-opengl-version-and-implementation-im-using

SDL_Surface screen SDL_SetVideoMode 640 480 32 SDL_OPENGL glViewport 0 0 640 480 glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

GL_DEPTH_TEST glBlendFunc GL_ONE GL_ONE GLfloat ratio glViewport 0 0 ResolutionWidth ResolutionHeight glMatrixMode GL_PROJECTION..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

GLdouble x GLdouble y 0.5 20.0 glMatrixMode GL_MODELVIEW glViewport 0 0 x y glClear GL_COLOR_BUFFER_BIT glLoadIdentity glTranslatef..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

float const win_aspect float win_width float win_height glViewport 0 0 win_width win_height glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT..

OpenGL window isn't opening

http://stackoverflow.com/questions/8356058/opengl-window-isnt-opening

Width int Height CurrentWidth Width CurrentHeight Height glViewport 0 0 CurrentWidth CurrentHeight void RenderFunction void glClear..

OpenGL ES has different UV coordinates?

http://stackoverflow.com/questions/8619584/opengl-es-has-different-uv-coordinates

right. Is that OK I am using the same code to setup OpenGL glViewport 0 0 m_screenWidth m_screenHeight glMatrixMode GL_PROJECTION..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

glutSwapBuffers static void Reshape int width int height glViewport 0 0 width height glMatrixMode GL_PROJECTION glLoadIdentity Vertical..