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c++ Programming Glossary: gluniformmatrix4fv

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

depthProjectionMatrix depthViewMatrices i depthModelMatrix glUniformMatrix4fv glGetUniformLocation shadowMappingProgram depthMVP 1 GL_FALSE.. depthMVP 1 GL_FALSE glm value_ptr depthMVP glUniformMatrix4fv glGetUniformLocation shadowMappingProgram lightViewMatrix 1.. 1 GL_FALSE glm value_ptr depthViewMatrices i glUniformMatrix4fv glGetUniformLocation shadowMappingProgram lightProjectionMatrix..

Classes store data members in sequential memory?

http://stackoverflow.com/questions/14352373/classes-store-data-members-in-sequential-memory

interesting. When a particular function in this case the glUniformMatrix4fv C function from OpenGL takes as a parameter an array this is.. to the address of the array's first element as follows glUniformMatrix4fv glvariable 1 0 newmatrix 0 referring to newmatrix This developer.. all 4 vec4 objects and their respective 4 components glUniformMatrix4fv modelviewUniform 1 0 modelviewMatrix.Pointer I'm fairly new..

Modern OpenGL: VBO, GLM and Matrix Stacks

http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks

shader like this... glm mat4 MVP projection view model glUniformMatrix4fv glGetUniformLocation shaderProgramID MVP 1 GL_FALSE glm value_ptr..