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c++ Programming Glossary: gl_blend

Can't get masking to work correctly with OpenGL

http://stackoverflow.com/questions/10400651/cant-get-masking-to-work-correctly-with-opengl

code which isn't working draw_img background ... glEnable GL_BLEND glDisable GL_DEPTH_TEST glBlendFunc GL_ONE GL_ZERO draw_img..

glTexImage2D failing in GLUT/FreeType example with OpenGL 3 and above

http://stackoverflow.com/questions/11150983/glteximage2d-failing-in-glut-freetype-example-with-opengl-3-and-above

Enable blending necessary for our alpha texture glEnable GL_BLEND glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GLfloat black..

I'm seeing artifacts when I attempt to rotate an image

http://stackoverflow.com/questions/1191093/im-seeing-artifacts-when-i-attempt-to-rotate-an-image

surface pixels glEnable GL_TEXTURE_2D glEnable GL_BLEND glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA else SDL_Quit return..

How can I load 8 bit bmp with OpenGL?

http://stackoverflow.com/questions/11980790/how-can-i-load-8-bit-bmp-with-opengl

offset tempPixelData glEnable GL_ALPHA_TEST glEnable GL_BLEND glDrawPixels frWidth frHeight GL_RGBA GL_UNSIGNED_BYTE msFrame..

Using SDL_ttf and OpenGL, TTF_RenderUTF8_Blended print Red rectangle

http://stackoverflow.com/questions/12700085/using-sdl-ttf-and-opengl-ttf-renderutf8-blended-print-red-rectangle

g_FontTextureId glEnable GL_TEXTURE_2D glEnable GL_BLEND glBegin GL_QUADS glTexCoord2f 0.0f 0.0f glVertex2f 0.0f 0.0f.. 1.0f 0.0f glVertex2f 173.0f 0.0f glEnd glDisable GL_BLEND glDisable GL_TEXTURE_2D c opengl sdl sdl ttf share improve.. code to enable regular alpha blending in OpenGL glEnable GL_BLEND glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA This info used..

Cannot run Opengl program

http://stackoverflow.com/questions/17632340/cannot-run-opengl-program

1.0f 1.0f 1.0f switch nStep Wire frame case 0 glEnable GL_BLEND glEnable GL_LINE_SMOOTH shaderManager.UseStockShader GLT_SHADER_FLAT.. GL_KEEP GL_KEEP GL_KEEP glDisable GL_STENCIL_TEST glEnable GL_BLEND glEnable GL_LINE_SMOOTH glPolygonMode GL_FRONT_AND_BACK GL_LINE.. GL_FRONT_AND_BACK GL_FILL glEnable GL_CULL_FACE glDisable GL_BLEND glDisable GL_LINE_SMOOTH glDisable GL_STENCIL_TEST Render..

OpenGL - mask with multiple textures

http://stackoverflow.com/questions/5097145/opengl-mask-with-multiple-textures

share improve this question This should work glEnable GL_BLEND Use a simple blendfunc for drawing the background glBlendFunc..