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c++ Programming Glossary: gl_color_buffer_bit

true isometric projection with opengl

http://stackoverflow.com/questions/1059200/true-isometric-projection-with-opengl

Try using gluLookAt glClearColor 0.0 0.0 0.0 1.0 glClear GL_COLOR_BUFFER_BIT glMatrixMode GL_PROJECTION glLoadIdentity use this length so..

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

and store it screen_height p_height Height value glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT Clear both the color and the depth buffer.. same routine of glutDisplayFunc void display void glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT This clear the background color to dark..

OpenGL two different 3d rendering picture control on single MFC dialog not working

http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work

case 1 Clear color and depth buffer bits glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT Draw OpenGL scene oglDrawScene Swap buffers..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

glutPostRedisplay vector Vertex model void display glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glMatrixMode GL_PROJECTION glLoadIdentity..

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

void display void glPushAttrib GL_ALL_ATTRIB_BITS glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glEnable GL_DEPTH_TEST In the Kinect CS..

C++ OpenGL window only tracks background

http://stackoverflow.com/questions/18477852/c-opengl-window-only-tracks-background

drawScene void Clear screen to background color. glClear GL_COLOR_BUFFER_BIT Set foreground or drawing color. glColor3f 0.0 0.0 0.0 Draw..

OpenGL and GLUT in Eclipse on OS X

http://stackoverflow.com/questions/2068693/opengl-and-glut-in-eclipse-on-os-x

depth used internally to block obstructed objects glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT Load identity matrix glLoadIdentity Multiply..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

display function which is empty in this moment glClear GL_COLOR_BUFFER_BIT glColor3f 0.0f 0.0f 0.0f glBindBuffer GL_ARRAY_BUFFER ID glVertexPointer.. 0.0f GLdouble w 0.0f GLdouble h void display glClear GL_COLOR_BUFFER_BIT glColor3f 0.0f 0.0f 0.0f glBindBuffer GL_ARRAY_BUFFER ID glVertexPointer..

Using OpenGL glutDisplayFunc within class

http://stackoverflow.com/questions/3589422/using-opengl-glutdisplayfunc-within-class

draw glClearColor 0.9f 0.9f 0.9f 0.0 glClear GL_COLOR_BUFFER_BIT glutMainLoop openedWindow true The display function passed..

opengl texturing

http://stackoverflow.com/questions/5380717/opengl-texturing

is_depth 1 void display void if is_depth glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT else glClear GL_COLOR_BUFFER_BIT glBegin.. GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT else glClear GL_COLOR_BUFFER_BIT glBegin GL_QUADS glTexCoord2f 0.0 0.0 glVertex3f 75.0 0.0 400.0..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

20.0 glMatrixMode GL_MODELVIEW glViewport 0 0 x y glClear GL_COLOR_BUFFER_BIT glLoadIdentity glTranslatef 0.0 0.5 6.0 glPushMatrix ..Draw..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

Here's what I tried #include GL glu.h void display glClear GL_COLOR_BUFFER_BIT glColor3f 1.0 0.0 0.0 glLoadIdentity glutSolidSphere 5.0 20.0.. win_height glViewport 0 0 win_width win_height glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glMatrixMode GL_PROJECTION glLoadIdentity..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

this should be clear what they do. void display glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glPushMatrix Multiply quaternion with current..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

glClearColor 1.0 1.0 1.0 1.0 void display void glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glUniform3fv theta 1 Theta glDrawArrays..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

glVertex2f 1.0 1.0 glEnd static void Display void glClear GL_COLOR_BUFFER_BIT glPushMatrix glRotatef Xrot 1.0 0.0 0.0 glRotatef Yrot 0.0 1.0..