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c++ Programming Glossary: glrotatef

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

0 yPos 0 look at the origin 0 1 0 positive Y up vector glRotatef orbitDegrees 0.f 1.0f 0.0f glTranslatef 0.0 0.0 20 We move the.. rotation_y 359 rotation_y 0 if rotation_z 359 rotation_z 0 glRotatef rotation_x 1.0 0.0 0.0 Rotations of the object the model matrix.. the model matrix is multiplied by the rotation matrices glRotatef rotation_y 0.0 1.0 0.0 glRotatef rotation_z 0.0 0.0 1.0 if objarray..

OpenGL two different 3d rendering picture control on single MFC dialog not working

http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work

0.0f 0.0f m_fZoom glTranslatef m_fPosX m_fPosY 0.0f glRotatef m_fRotX 1.0f 0.0f 0.0f glRotatef m_fRotY 0.0f 1.0f 0.0f void.. m_fPosX m_fPosY 0.0f glRotatef m_fRotX 1.0f 0.0f 0.0f glRotatef m_fRotY 0.0f 1.0f 0.0f void COpenGLControl OnTimer UINT nIDEvent..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

glLoadIdentity glTranslatef 0 0 10 glPushMatrix glRotatef curRot.x 360 0 1 0 glRotatef curRot.y 360 1 0 0 glColor3ub 255.. 0 0 10 glPushMatrix glRotatef curRot.x 360 0 1 0 glRotatef curRot.y 360 1 0 0 glColor3ub 255 0 0 glEnableClientState GL_VERTEX_ARRAY..

OpenGL and GLUT in Eclipse on OS X

http://stackoverflow.com/questions/2068693/opengl-and-glut-in-eclipse-on-os-x

matrix glTranslatef 0 0 10 Multiply in rotation matrix glRotatef angle 0 0 1 Render colored quad glBegin GL_QUADS glColor3ub..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

void Display void glClear GL_COLOR_BUFFER_BIT glPushMatrix glRotatef Xrot 1.0 0.0 0.0 glRotatef Yrot 0.0 1.0 0.0 glRotatef Zrot 0.0.. glPushMatrix glRotatef Xrot 1.0 0.0 0.0 glRotatef Yrot 0.0 1.0 0.0 glRotatef Zrot 0.0 0.0 1.0 DrawObject glPopMatrix.. glRotatef Xrot 1.0 0.0 0.0 glRotatef Yrot 0.0 1.0 0.0 glRotatef Zrot 0.0 0.0 1.0 DrawObject glPopMatrix glutSwapBuffers static..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

m_Position.y m_Position.z glMultMatrixf m_RotationMatrix glRotatef m_Rotation.y 0.0 1.0 0.0 glRotatef m_Rotation.z 0.0 0.0 1.0.. m_RotationMatrix glRotatef m_Rotation.y 0.0 1.0 0.0 glRotatef m_Rotation.z 0.0 0.0 1.0 glRotatef m_Rotation.x 1.0 0.0 0.0.. 0.0 1.0 0.0 glRotatef m_Rotation.z 0.0 0.0 1.0 glRotatef m_Rotation.x 1.0 0.0 0.0 glRotatef m_qRotation.a m_qRotation.x..