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c++ Programming Glossary: glshadersource

Fragment shader inexplicable bahaviour

http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour

stream.close vertex_shader glCreateShader GL_VERTEX_SHADER glShaderSource vertex_shader 1 const GLchar buffer count glCompileShader vertex_shader.. fragment_shader glCreateShader GL_FRAGMENT_SHADER glShaderSource fragment_shader 1 const GLchar buffer count glCompileShader..

Easy framework for OpenGL Shaders in C/C++

http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c

type char const source N GLuint shader glCreateShader type glShaderSource shader N source NULL glCompileShader shader GLint compiled glGetShaderiv..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

exported file contains code which was directly passed to glShaderSource Vertex shader was successfully compiled to run on hardware... GL_VERTEX_SHADER f glCreateShader GL_FRAGMENT_SHADER glShaderSource v 1 const GLchar vsrc.cstr NULL glShaderSource f 1 const GLchar.. glShaderSource v 1 const GLchar vsrc.cstr NULL glShaderSource f 1 const GLchar fsrc.cstr NULL glCompileShader v glCompileShader..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

f glCreateShader GL_FRAGMENT_SHADER int p glCreateProgram glShaderSource v 1 p_s_vertex_shader 0 glShaderSource f 1 p_s_fragment_shader.. p glCreateProgram glShaderSource v 1 p_s_vertex_shader 0 glShaderSource f 1 p_s_fragment_shader 0 glCompileShader v CheckShader v glCompileShader..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

_init_shaders int f glCreateShader GL_FRAGMENT_SHADER glShaderSource f 1 p_s_fragment_shader 0 glCompileShader f _shader_program..