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c++ Programming Glossary: glgetuniformlocation

glTexImage2D failing in GLUT/FreeType example with OpenGL 3 and above

http://stackoverflow.com/questions/11150983/glteximage2d-failing-in-glut-freetype-example-with-opengl-3-and-above

0 const char uniform_name uniform_name tex uniform_tex glGetUniformLocation program uniform_name if uniform_tex 1 fprintf stderr Could not.. s n uniform_name return 0 uniform_name color uniform_color glGetUniformLocation program uniform_name if uniform_color 1 fprintf stderr Could..

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

depthViewMatrices i depthModelMatrix glUniformMatrix4fv glGetUniformLocation shadowMappingProgram depthMVP 1 GL_FALSE glm value_ptr depthMVP.. 1 GL_FALSE glm value_ptr depthMVP glUniformMatrix4fv glGetUniformLocation shadowMappingProgram lightViewMatrix 1 GL_FALSE glm value_ptr.. glm value_ptr depthViewMatrices i glUniformMatrix4fv glGetUniformLocation shadowMappingProgram lightProjectionMatrix 1 GL_FALSE glm value_ptr..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

glLinkProgram p if _flags DIFFUSE_MAPPING diffuseUni.loc glGetUniformLocation p diffuseMap if _flags NORMAL_MAPPING normalUni.loc glGetUniformLocation.. p diffuseMap if _flags NORMAL_MAPPING normalUni.loc glGetUniformLocation p normalMap if _flags PARALLAX_MAPPING heightUni.loc glGetUniformLocation.. p normalMap if _flags PARALLAX_MAPPING heightUni.loc glGetUniformLocation p heightMap if _flags SPECULAR_MAPPING specularUni.loc glGetUniformLocation..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

previously set by calling glActiveTexture . glUniform1i glGetUniformLocation program texture 0 theta glGetUniformLocation program theta glEnable.. . glUniform1i glGetUniformLocation program texture 0 theta glGetUniformLocation program theta glEnable GL_DEPTH_TEST glClearColor 1.0 1.0 1.0..

Modern OpenGL: VBO, GLM and Matrix Stacks

http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks

glm mat4 MVP projection view model glUniformMatrix4fv glGetUniformLocation shaderProgramID MVP 1 GL_FALSE glm value_ptr MVP or MVP 0 0..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

p f glLinkProgram p glUseProgram p glUniform1i glGetUniformLocation p tex 0 if argc 1 strcmp argv 1 info 0 printf GL_RENDERER s..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

_shader_program glUseProgram _shader_program glUniform1i glGetUniformLocation _shader_program tex 0 glUniform1f glGetUniformLocation _shader_program.. glGetUniformLocation _shader_program tex 0 glUniform1f glGetUniformLocation _shader_program ImgHeight _frame height glUniform1f glGetUniformLocation.. _shader_program ImgHeight _frame height glUniform1f glGetUniformLocation _shader_program chromaHeight_Half _frame height 2 2 glUniform1f..