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c++ Programming Glossary: glpushmatrix

true isometric projection with opengl

http://stackoverflow.com/questions/1059200/true-isometric-projection-with-opengl

a cube to check that parallel lines are indeed parallel glPushMatrix glTranslated 0.5 0.5 0.5 glColor3d 0.5 0.5 0.5 glutWireCube..

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

blue glMatrixMode GL_MODELVIEW Modeling transformation glPushMatrix glLoadIdentity Initialize the model matrix as identity gluLookAt.. buffer2 i glEnable GL_LIGHTING glPopMatrix glPushMatrix glTranslatef 5.0 0.0 20.0 objarray 1 render glPopMatrix glFlush..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

i .vn 3 obj_file.close void DisplayModel model md glPushMatrix glBegin GL_TRIANGLES for int i 0 i md.faces i glVertex3f md.obj_points.. GL_MODELVIEW glLoadIdentity glTranslatef 0 0 10 glPushMatrix glRotatef curRot.x 360 0 1 0 glRotatef curRot.y 360 1 0 0 glColor3ub..

C/C++ macro/template blackmagic to generate unique name

http://stackoverflow.com/questions/2419650/c-c-macro-template-blackmagic-to-generate-unique-name

class GlTranslate GLTranslate float x float y float z glPushMatrix glTranslatef x y z ~GlTranslate glPopMatrix Manual solution..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

glLoadIdentity glTranslatef 0.0 0.5 6.0 glPushMatrix ..Draw some 3d stuff... glPopMatrix Start 2d glMatrixMode GL_PROJECTION.. ...After Drawing 3d Stuff... glMatrixMode GL_PROJECTION glPushMatrix glLoadIdentity glOrtho 0.0 SCREEN_WIDTH SCREEN_HEIGHT 0.0 1.0.. SCREEN_HEIGHT 0.0 1.0 10.0 glMatrixMode GL_MODELVIEW glPushMatrix Not sure if I need this glLoadIdentity glDisable GL_CULL_FACE..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

GLfloat x GLfloat y GLfloat z glMatrixMode GL_MODELVIEW glPushMatrix glTranslatef x y z glEnableClientState GL_VERTEX_ARRAY glEnableClientState..

OpenGL ES Texture Coordinates Slightly Off

http://stackoverflow.com/questions/6023400/opengl-es-texture-coordinates-slightly-off

vFactor data 3 .t 0 1.0f uFactor data 3 .t 1 1.0f vFactor glPushMatrix translate scale bind operations glTexCoordPointer 2 GL_FLOAT..

Calculating normals in a triangle mesh

http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh

count a 100 b 101 count 9999 void ShowEnvironment ground glPushMatrix GLfloat GroundAmbient 0.0 0.5 0.0 1.0 glMaterialfv GL_FRONT.. count a 100 b 101 count 9999 void ShowEnvironment ground glPushMatrix GLfloat GroundAmbient 0.0 0.5 0.0 1.0 GLfloat GroundDiffuse..

How do glPushMatrix() and glPopMatrix() keep the scene the same?

http://stackoverflow.com/questions/7031842/how-do-glpushmatrix-and-glpopmatrix-keep-the-scene-the-same

do glPushMatrix and glPopMatrix keep the scene the same I found some code online.. glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glPushMatrix creates a new matrix at the top that we can do things to glTranslatef.. next time. glutSwapBuffers Now the way I understand glPushMatrix and glPopMatrix is that glPushMatrix puts or pushes a new matrix..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

display glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glPushMatrix Multiply quaternion with current modelview matrix glMultMatrixf..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

glEnd static void Display void glClear GL_COLOR_BUFFER_BIT glPushMatrix glRotatef Xrot 1.0 0.0 0.0 glRotatef Yrot 0.0 1.0 0.0 glRotatef..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

each cycle for the object that is supposed to display it. glPushMatrix glTranslatef m_Position.x m_Position.y m_Position.z glMultMatrixf..